From 642c0c594a8abe05be1cb887110ed3e602cd0e48 Mon Sep 17 00:00:00 2001 From: Colin Okay Date: Thu, 30 Jun 2022 07:57:54 -0500 Subject: [structure] renamed some asd modules --- src/interactive/bitmap.lisp | 72 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 src/interactive/bitmap.lisp (limited to 'src/interactive/bitmap.lisp') diff --git a/src/interactive/bitmap.lisp b/src/interactive/bitmap.lisp new file mode 100644 index 0000000..cc4b4f7 --- /dev/null +++ b/src/interactive/bitmap.lisp @@ -0,0 +1,72 @@ +;;;; bitmap.lisp + +(in-package #:wheelwork) + +(defclass/std bitmap (affine interactive) + ((texture :ri :std (error "A bitmap requires a texture.")) + (vao shader :with :r :static))) + +(defmethod initialize-instance :after ((bitmap bitmap) &key) + (with-slots (vao shader base-width base-height texture) bitmap + (setf base-height (texture-height texture) + base-width (texture-width texture)) + (unless shader + (setf shader + (create-shader + '(:vertex + ((vert :vec2)) + ((transform :mat4)) + ((values + (* transform (vari:vec4 vert 0.0 1.0)) + vert))) ;color + '(:fragment + ((tc :vec2)) + ((tex :sampler-2d)) + ((let ((frag (vari:texture tex tc))) + (if (< (aref frag 3) 0.01) + (vari:discard) + frag)))))) + (gl:program-uniformi + shader + (gl:get-uniform-location shader "TEX") + 0)) + (unless vao + (setf vao (gl:gen-vertex-array)) + (gl:bind-vertex-array vao) + (let ((vbo (gl:gen-buffer))) + (with-gl-array (verts :float + 0.0 1.0 + 1.0 0.0 + 0.0 0.0 + + 0.0 1.0 + 1.0 1.0 + 1.0 0.0 ) + (gl:bind-buffer :array-buffer vbo) + (gl:buffer-data :array-buffer :static-draw verts))) + (gl:enable-vertex-attrib-array 0) + (gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0) + (gl:bind-buffer :array-buffer 0) + (gl:bind-vertex-array 0)))) + +(defmethod cleanup ((bitmap bitmap)) + (with-slots (vao shader) bitmap + (when vao + (gl:delete-vertex-arrays (list vao))) + (when shader + (gl:delete-program shader)) + (setf vao nil + shader nil))) + +(defmethod render ((bitmap bitmap)) + (with-slots (texture vao shader) bitmap + (gl:active-texture 0) + (gl:bind-texture :texture-2d (texture-id texture)) + (gl:use-program shader) + (gl:program-uniform-matrix-4fv + shader + (gl:get-uniform-location shader "TRANSFORM") + (projected-matrix bitmap)) + (gl:bind-vertex-array vao) + (gl:draw-arrays :triangles 0 6) + (gl:bind-vertex-array 0))) -- cgit v1.2.3