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2022-07-17[add] path drwing and filling to canvasColin Okay
2022-07-17[wip]Colin Okay
2022-07-16[example ] mostly adding some docstrings to eg 10Colin Okay
2022-07-16[rename] example 10; [add] example readmeColin Okay
2022-07-16[example] more tweaking with canvas exampleColin Okay
2022-07-15[example] tweaking canvas exampleColin Okay
2022-07-15[bugfix] in ww::setf-many; [example] fiddling with example 10Colin Okay
2022-07-15[add] working canvas demo!Colin Okay
2022-07-09[example] tweakingColin Okay
2022-07-09[example] add gravity toggleColin Okay
2022-07-09[example] minor changeColin Okay
2022-07-09[example] including rotation in collision handlingColin Okay
2022-07-09[example] print a message about what to doColin Okay
2022-07-09[example] add collision detection to ghoulspreeColin Okay
2022-07-08[add] [example] ghoulspree - test loads of spritesColin Okay
2022-07-08[add] [doc] README; [refactor] rendering of containersColin Okay
2022-07-08[add] exports to pacage; [rename] frameset-key/sprite-frameset-keyColin Okay
2022-07-08[example] pong, hid the cursorColin Okay
2022-07-08[example] [doc] pongColin Okay
2022-07-08[example] [bugfix] [add] intro text and start commandColin Okay
2022-07-08[example] [modify] pong, made it a bit more dynamicColin Okay
2022-07-07[add] [example] pongColin Okay
2022-07-06[bugfix] get-rect (container); [modify] contains-point-pColin Okay
modification to contains-point-p in order to handle events on objects in containers correctly; i.e. event doesn't fire if object is not being drawn.
2022-07-06[add] renderarea exampleColin Okay
2022-07-02[example] added a second keydown handler to sprite exampleColin Okay
In order to control speed, but also to demonstrate that you can add as many handlers for an event as you like.
2022-07-02[example] [typo]Colin Okay
2022-07-02[doc] docstrings added to sprite example. [modified] fps of sameColin Okay
2022-07-02[add] wheelwork-exampes.asd system defColin Okay
2022-07-02[example] improved sprite exampleColin Okay
2022-07-01[example] speeiding up gelatinouscubeColin Okay
2022-07-01[add] sprite class and exampleColin Okay
2022-07-01[add] frameset class and an [exmaple] using itColin Okay
2022-06-30[rename] ww.example/4 to ww.examples/4Colin Okay
2022-06-30[add] text button example; button file to asd fileColin Okay
2022-06-30[add] button unit and [example]; [modify] scale-by is now defunColin Okay
2022-06-30[modify] affine fns are generic; [add] safe-slot utilColin Okay
2022-06-30[modify] changed unit-width/height to just width/height. made defunColin Okay
2022-06-30[refactor] factored out affine from unit; made container a unit;Colin Okay
2022-06-30[example] tweakingColin Okay
2022-06-29[example] fiddlingColin Okay
2022-06-29[example] transparent texture, [modify] render transparent texturesColin Okay
2022-06-28[example] 03, spin faster!Colin Okay
2022-06-28[example] added more controlsColin Okay
2022-06-28[example] altered instruction text on eg 3Colin Okay
2022-06-28[modify] text init and model matrix to support multilineColin Okay
2022-06-28[modify] +standard-font-chars+ includes newlineColin Okay
2022-06-27[add] can now hold many event handlers on a single listenerColin Okay
2022-06-27[example] added twirl on clickColin Okay
2022-06-27[example] modified example 2 to use scale-byColin Okay
2022-06-27[example] remove spurious definitionColin Okay