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refactor-with-def
A Sprite System in Common Lisp
colin <colin@cicadas.surf>
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examples
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2022-07-18
[example] graphcis example, twiddling, thick stroke bezier
Colin Okay
2022-07-18
[example] showing off bezier curves on canvas
Colin Okay
2022-07-17
[example] bigger
Colin Okay
2022-07-17
[example] twiddling
Colin Okay
2022-07-17
[add] path drwing and filling to canvas
Colin Okay
2022-07-17
[wip]
Colin Okay
2022-07-16
[example ] mostly adding some docstrings to eg 10
Colin Okay
2022-07-16
[rename] example 10; [add] example readme
Colin Okay
2022-07-16
[example] more tweaking with canvas example
Colin Okay
2022-07-15
[example] tweaking canvas example
Colin Okay
2022-07-15
[bugfix] in ww::setf-many; [example] fiddling with example 10
Colin Okay
2022-07-15
[add] working canvas demo!
Colin Okay
2022-07-09
[example] tweaking
Colin Okay
2022-07-09
[example] add gravity toggle
Colin Okay
2022-07-09
[example] minor change
Colin Okay
2022-07-09
[example] including rotation in collision handling
Colin Okay
2022-07-09
[example] print a message about what to do
Colin Okay
2022-07-09
[example] add collision detection to ghoulspree
Colin Okay
2022-07-08
[add] [example] ghoulspree - test loads of sprites
Colin Okay
2022-07-08
[add] [doc] README; [refactor] rendering of containers
Colin Okay
2022-07-08
[add] exports to pacage; [rename] frameset-key/sprite-frameset-key
Colin Okay
2022-07-08
[example] pong, hid the cursor
Colin Okay
2022-07-08
[example] [doc] pong
Colin Okay
2022-07-08
[example] [bugfix] [add] intro text and start command
Colin Okay
2022-07-08
[example] [modify] pong, made it a bit more dynamic
Colin Okay
2022-07-07
[add] [example] pong
Colin Okay
2022-07-06
[bugfix] get-rect (container); [modify] contains-point-p
Colin Okay
modification to contains-point-p in order to handle events on objects in containers correctly; i.e. event doesn't fire if object is not being drawn.
2022-07-06
[add] renderarea example
Colin Okay
2022-07-02
[example] added a second keydown handler to sprite example
Colin Okay
In order to control speed, but also to demonstrate that you can add as many handlers for an event as you like.
2022-07-02
[example] [typo]
Colin Okay
2022-07-02
[doc] docstrings added to sprite example. [modified] fps of same
Colin Okay
2022-07-02
[add] wheelwork-exampes.asd system def
Colin Okay
2022-07-02
[example] improved sprite example
Colin Okay
2022-07-01
[example] speeiding up gelatinouscube
Colin Okay
2022-07-01
[add] sprite class and example
Colin Okay
2022-07-01
[add] frameset class and an [exmaple] using it
Colin Okay
2022-06-30
[rename] ww.example/4 to ww.examples/4
Colin Okay
2022-06-30
[add] text button example; button file to asd file
Colin Okay
2022-06-30
[add] button unit and [example]; [modify] scale-by is now defun
Colin Okay
2022-06-30
[modify] affine fns are generic; [add] safe-slot util
Colin Okay
2022-06-30
[modify] changed unit-width/height to just width/height. made defun
Colin Okay
2022-06-30
[refactor] factored out affine from unit; made container a unit;
Colin Okay
2022-06-30
[example] tweaking
Colin Okay
2022-06-29
[example] fiddling
Colin Okay
2022-06-29
[example] transparent texture, [modify] render transparent textures
Colin Okay
2022-06-28
[example] 03, spin faster!
Colin Okay
2022-06-28
[example] added more controls
Colin Okay
2022-06-28
[example] altered instruction text on eg 3
Colin Okay
2022-06-28
[modify] text init and model matrix to support multiline
Colin Okay
2022-06-28
[modify] +standard-font-chars+ includes newline
Colin Okay
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