diff options
Diffstat (limited to 'src/interactive')
-rw-r--r-- | src/interactive/button.lisp | 4 | ||||
-rw-r--r-- | src/interactive/frameset.lisp | 2 | ||||
-rw-r--r-- | src/interactive/image.lisp (renamed from src/interactive/bitmap.lisp) | 72 |
3 files changed, 39 insertions, 39 deletions
diff --git a/src/interactive/button.lisp b/src/interactive/button.lisp index 0a15d79..7c94663 100644 --- a/src/interactive/button.lisp +++ b/src/interactive/button.lisp @@ -88,8 +88,8 @@ (make-instance 'button :on-press pressed :on-release released - :up (make-instance 'bitmap :texture (get-asset up)) - :down (make-instance 'bitmap :texture (get-asset down)))) + :up (make-instance 'image :texture (get-asset up)) + :down (make-instance 'image :texture (get-asset down)))) (defun make-text-button (font up down diff --git a/src/interactive/frameset.lisp b/src/interactive/frameset.lisp index a8ba079..86f445d 100644 --- a/src/interactive/frameset.lisp +++ b/src/interactive/frameset.lisp @@ -77,7 +77,7 @@ (loop for name in asset-names collect (make-instance - 'bitmap + 'image :texture (get-asset name :asset-args asset-args)))) (sequence (loop for name in sequenced-assets diff --git a/src/interactive/bitmap.lisp b/src/interactive/image.lisp index 96d8e07..7c84df3 100644 --- a/src/interactive/bitmap.lisp +++ b/src/interactive/image.lisp @@ -1,37 +1,37 @@ -;;;; bitmap.lisp +;;;; image.lisp (in-package #:wheelwork) -(defvar *bitmap-shader-program* nil +(defvar *image-shader-program* nil "Cached for later cleanup.") -(defvar *bitmap-vao* nil) +(defvar *image-vao* nil) -(defvar *bitmap-count* 0 +(defvar *image-count* 0 "Used by finalizers to determin if the shader should be destroyed.") -(defun bitmap-finalizer () - "executed after a bitmap has been reclaimed by gc. decrements bitmap +(defun image-finalizer () + "executed after a image has been reclaimed by gc. decrements image count and destroys shader-program if necessary." - (decf *bitmap-count*) - (unless (plusp *bitmap-count*) - (when *bitmap-vao* - (gl:delete-vertex-arrays (list *bitmap-vao*)) - (setf *bitmap-vao* nil)) - (when *bitmap-shader-program* - (gl:delete-program *bitmap-shader-program*) - (setf *bitmap-shader-program* nil)))) + (decf *image-count*) + (unless (plusp *image-count*) + (when *image-vao* + (gl:delete-vertex-arrays (list *image-vao*)) + (setf *image-vao* nil)) + (when *image-shader-program* + (gl:delete-program *image-shader-program*) + (setf *image-shader-program* nil)))) -(defclass/std bitmap (affine interactive) - ((texture :ri :std (error "A bitmap requires a texture.")))) +(defclass/std image (affine interactive) + ((texture :ri :std (error "A image requires a texture.")))) -(defmethod initialize-instance :after ((bitmap bitmap) &key) - (incf *bitmap-count*) - (trivial-garbage:finalize bitmap #'bitmap-finalizer) - (with-slots (base-width base-height texture) bitmap +(defmethod initialize-instance :after ((image image) &key) + (incf *image-count*) + (trivial-garbage:finalize image #'image-finalizer) + (with-slots (base-width base-height texture) image (setf base-height (texture-height texture) base-width (texture-width texture)) - (unless *bitmap-shader-program* - (setf *bitmap-shader-program* + (unless *image-shader-program* + (setf *image-shader-program* (create-shader '(:vertex ((vert :vec2)) @@ -47,12 +47,12 @@ count and destroys shader-program if necessary." (vari:discard) frag)))))) (gl:program-uniformi - *bitmap-shader-program* - (gl:get-uniform-location *bitmap-shader-program* "TEX") + *image-shader-program* + (gl:get-uniform-location *image-shader-program* "TEX") 0)) - (unless *bitmap-vao* - (setf *bitmap-vao* (gl:gen-vertex-array)) - (gl:bind-vertex-array *bitmap-vao*) + (unless *image-vao* + (setf *image-vao* (gl:gen-vertex-array)) + (gl:bind-vertex-array *image-vao*) (let ((vbo (gl:gen-buffer))) (with-gl-array (verts :float 0.0 1.0 @@ -69,18 +69,18 @@ count and destroys shader-program if necessary." (gl:bind-buffer :array-buffer 0) (gl:bind-vertex-array 0)))) -(defmethod cleanup ((bitmap bitmap)) - (bitmap-finalizer)) +(defmethod cleanup ((image image)) + (image-finalizer)) -(defmethod render ((bitmap bitmap)) - (with-slots (texture) bitmap +(defmethod render ((image image)) + (with-slots (texture) image (gl:active-texture 0) (gl:bind-texture :texture-2d (texture-id texture)) - (gl:use-program *bitmap-shader-program*) + (gl:use-program *image-shader-program*) (gl:program-uniform-matrix-4fv - *bitmap-shader-program* - (gl:get-uniform-location *bitmap-shader-program* "TRANSFORM") - (projected-matrix bitmap)) - (gl:bind-vertex-array *bitmap-vao*) + *image-shader-program* + (gl:get-uniform-location *image-shader-program* "TRANSFORM") + (projected-matrix image)) + (gl:bind-vertex-array *image-vao*) (gl:draw-arrays :triangles 0 6) (gl:bind-vertex-array 0))) |