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-rw-r--r--src/interactive/bitmap.lisp86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/interactive/bitmap.lisp b/src/interactive/bitmap.lisp
deleted file mode 100644
index 96d8e07..0000000
--- a/src/interactive/bitmap.lisp
+++ /dev/null
@@ -1,86 +0,0 @@
-;;;; bitmap.lisp
-
-(in-package #:wheelwork)
-
-(defvar *bitmap-shader-program* nil
- "Cached for later cleanup.")
-(defvar *bitmap-vao* nil)
-
-(defvar *bitmap-count* 0
- "Used by finalizers to determin if the shader should be destroyed.")
-
-(defun bitmap-finalizer ()
- "executed after a bitmap has been reclaimed by gc. decrements bitmap
-count and destroys shader-program if necessary."
- (decf *bitmap-count*)
- (unless (plusp *bitmap-count*)
- (when *bitmap-vao*
- (gl:delete-vertex-arrays (list *bitmap-vao*))
- (setf *bitmap-vao* nil))
- (when *bitmap-shader-program*
- (gl:delete-program *bitmap-shader-program*)
- (setf *bitmap-shader-program* nil))))
-
-(defclass/std bitmap (affine interactive)
- ((texture :ri :std (error "A bitmap requires a texture."))))
-
-(defmethod initialize-instance :after ((bitmap bitmap) &key)
- (incf *bitmap-count*)
- (trivial-garbage:finalize bitmap #'bitmap-finalizer)
- (with-slots (base-width base-height texture) bitmap
- (setf base-height (texture-height texture)
- base-width (texture-width texture))
- (unless *bitmap-shader-program*
- (setf *bitmap-shader-program*
- (create-shader
- '(:vertex
- ((vert :vec2))
- ((transform :mat4))
- ((values
- (* transform (vari:vec4 vert 0.0 1.0))
- vert))) ;color
- '(:fragment
- ((tc :vec2))
- ((tex :sampler-2d))
- ((let ((frag (vari:texture tex tc)))
- (if (< (aref frag 3) 0.01)
- (vari:discard)
- frag))))))
- (gl:program-uniformi
- *bitmap-shader-program*
- (gl:get-uniform-location *bitmap-shader-program* "TEX")
- 0))
- (unless *bitmap-vao*
- (setf *bitmap-vao* (gl:gen-vertex-array))
- (gl:bind-vertex-array *bitmap-vao*)
- (let ((vbo (gl:gen-buffer)))
- (with-gl-array (verts :float
- 0.0 1.0
- 1.0 0.0
- 0.0 0.0
-
- 0.0 1.0
- 1.0 1.0
- 1.0 0.0 )
- (gl:bind-buffer :array-buffer vbo)
- (gl:buffer-data :array-buffer :static-draw verts)))
- (gl:enable-vertex-attrib-array 0)
- (gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0)
- (gl:bind-buffer :array-buffer 0)
- (gl:bind-vertex-array 0))))
-
-(defmethod cleanup ((bitmap bitmap))
- (bitmap-finalizer))
-
-(defmethod render ((bitmap bitmap))
- (with-slots (texture) bitmap
- (gl:active-texture 0)
- (gl:bind-texture :texture-2d (texture-id texture))
- (gl:use-program *bitmap-shader-program*)
- (gl:program-uniform-matrix-4fv
- *bitmap-shader-program*
- (gl:get-uniform-location *bitmap-shader-program* "TRANSFORM")
- (projected-matrix bitmap))
- (gl:bind-vertex-array *bitmap-vao*)
- (gl:draw-arrays :triangles 0 6)
- (gl:bind-vertex-array 0)))