diff options
author | Colin Okay <colin@cicadas.surf> | 2022-07-21 11:34:37 -0500 |
---|---|---|
committer | Colin Okay <colin@cicadas.surf> | 2022-07-21 11:34:37 -0500 |
commit | 6d9b8b48423dba99ecdba004f260c30e6717b6a6 (patch) | |
tree | 167f0416e301a32ccfe24ee5dc3b1371a33d108a /src/interactive | |
parent | 3782dddb07974f1b1b79478d2f96384498e81bf4 (diff) |
[add] gui package. moved button.lisp into gui
Diffstat (limited to 'src/interactive')
-rw-r--r-- | src/interactive/button.lisp | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/src/interactive/button.lisp b/src/interactive/button.lisp deleted file mode 100644 index 7c94663..0000000 --- a/src/interactive/button.lisp +++ /dev/null @@ -1,113 +0,0 @@ -;;;; button.lisp - -(in-package #:wheelwork) - -(defclass/std button (unit interactive) - ((up down :with - :std (error "UP and DOWN lots are required") - :doc "Any affine renderable unit") - (bg :with) - (on-press on-release :with :doc "Function accepting the button.")) - (:documentation "A basic button class. The UP and DOWN slots should - be filled with renderable objects having the same size.")) - -(defhandler button-released - (on-mouseup () - (with-slots (up down on-release) target - (setf (unit-visiblep up) t - (unit-visiblep down) nil) - (when on-release - (funcall on-release target))))) - -(defhandler button-pressed - (on-mousedown () - (with-slots (up down on-press) target - (setf (unit-visiblep up) nil - (unit-visiblep down) t) - (when on-press - (funcall on-press target))))) - -(defmethod (setf closer-mop:slot-value-using-class) :before - (newval class (button button) slot) - (let ((slot-name - (closer-mop:slot-definition-name slot))) - (case slot-name - ((up down bg) - (when (slot-boundp button slot-name) - (error "Swapping Button Faces Not Presently Supported")))))) - -(defmethod initialize-instance :after ((button button) &key) - (add-handler button #'button-pressed) - (add-handler button #'button-released) - (with-slots (up down bg) button - (when bg - (setf (unit-container bg) button - (unit-visiblep bg) t)) - (setf (unit-visiblep down) nil - (unit-visiblep up) t - (unit-container up) button - (unit-container down) button))) - -(defmethod cleanup ((button button)) - (with-slots (up down bg) button - (when bg (cleanup bg)) - (cleanup up) - (cleanup down))) - -(defmethod render ((button button)) - (with-slots (up down bg) button - (when bg (render bg)) - (if (unit-visiblep up) - (render up) - (render down)))) - -(macrolet - ((def-accessors (&rest accessor-names) - (let ((defs - (loop for accessor-name in accessor-names - collect - `(defmethod ,accessor-name ((button button)) - (,accessor-name (button-up button))) - - collect - `(defmethod (setf ,accessor-name) (newval (button button)) - (setf (,accessor-name (button-up button)) newval - (,accessor-name (button-down button)) newval) - (when (button-bg button) - (setf (,accessor-name (button-bg button)) newval)))))) - `(progn ,@defs)))) - - (def-accessors x y scale-x scale-y width height rotation)) - -(defmethod get-rect ((button button)) - (get-rect (button-up button))) - -(defun make-texture-button (up down &key pressed released) - "UP and DOWN should be strings naming assets to use as the up and - down images for the button." - (make-instance - 'button - :on-press pressed :on-release released - :up (make-instance 'image :texture (get-asset up)) - :down (make-instance 'image :texture (get-asset down)))) - -(defun make-text-button - (font up down - &key - pressed released - down-font - (up-color #(1.0 1.0 1.0 1.0)) - (down-color #(1.0 1.0 1.0 1.0))) - (make-instance - 'button - :on-release released :on-press pressed - :up (make-instance - 'text - :content up - :color up-color - :font font) - :down (make-instance - 'text - :content down - :color down-color - :font (or down-font font)))) |