diff options
author | Colin Okay <colin@cicadas.surf> | 2022-06-30 10:05:21 -0500 |
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committer | Colin Okay <colin@cicadas.surf> | 2022-06-30 10:05:21 -0500 |
commit | 749a5a306deacd5c481ecc4c53b7f03178c3e335 (patch) | |
tree | bdfef3b82a72dbfbea85ff013013362ef3baf75d /src/interactive/button.lisp | |
parent | 98b5811d8b50d20f8c15e9b202f0d3f0457df58b (diff) |
[add] button unit and [example]; [modify] scale-by is now defun
Diffstat (limited to 'src/interactive/button.lisp')
-rw-r--r-- | src/interactive/button.lisp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/interactive/button.lisp b/src/interactive/button.lisp new file mode 100644 index 0000000..56d2267 --- /dev/null +++ b/src/interactive/button.lisp @@ -0,0 +1,109 @@ +;;;; button.lisp + +(in-package #:wheelwork) + +(defclass/std button (unit interactive) + ((up down :with + :std (error "UP and DOWN lots are required") + :doc "Any affine renderable unit") + () + (on-press on-release :doc "Function accepting the button.")) + (:documentation "A basic button class. The UP and DOWN slots should + be filled with renderable objects having the same size.")) + +(defhandler button-released + (on-mouseup () + (with-slots (up down on-release) target + (setf (unit-visiblep up) t + (unit-visiblep down) nil) + (when on-release + (funcall on-release target))))) + +(defhandler button-pressed + (on-mousedown () + (with-slots (up down on-press) target + (setf (unit-visiblep up) nil + (unit-visiblep down) t) + (when on-press + (funcall on-press target))))) + +(defmethod initialize-instance :after ((button button) &key) + (add-handler button #'button-pressed) + (add-handler button #'button-released) + (with-slots (up down) button + (setf (unit-visiblep down) nil + (unit-visiblep up) t + (unit-container up) button + (unit-container down) button))) + +(defmethod cleanup ((button button)) + (with-slots (up down) button + (cleanup up) + (cleanup down))) + +(defmethod render ((button button)) + (with-slots (up down) button + (if (unit-visiblep up) + (render up) + (render down)))) + +(defmethod x ((button button)) + (x (button-up button))) + +(defmethod (setf x) (newval (button button)) + (setf (x (button-up button)) newval + (x (button-down button)) newval)) + +(defmethod y ((button button)) + (y (button-up button))) + +(defmethod (setf y) (newval (button button)) + (setf (y (button-up button)) newval + (y (button-down button)) newval)) + +(defmethod scale-x ((thing button)) + (scale-x (button-up thing))) + +(defmethod (setf scale-x) (newval (thing button)) + (setf (scale-x (button-up thing)) newval + (scale-x (button-down thing)) newval)) + +(defmethod scale-y ((thing button)) + (scale-y (button-up thing))) + +(defmethod (setf scale-y) (newval (thing button)) + (setf (scale-y (button-up thing)) newval + (scale-y (button-down thing)) newval)) + +(defmethod rotation ((thing button)) + (rotation (button-up thing))) + +(defmethod (setf rotation) (newval (thing button)) + (setf (rotation (button-up thing)) newval + (rotation (button-down thing)) newval)) + + +(defmethod width ((thing button)) + (width (button-up thing))) + +(defmethod (setf width) (newval (thing button)) + (setf (width (button-up thing)) newval + (width (button-down thing)) newval)) + +(defmethod height ((thing button)) + (height (button-up thing))) + +(defmethod (setf height) (newval (thing button)) + (setf (height (button-up thing)) newval + (height (button-down thing)) newval)) + + + +(defun make-texture-button (up down &key pressed released) + "UP and DOWN should be strings naming assets to use as the up and + down images for the button." + (make-instance + 'button + :on-press pressed :on-release released + :up (make-instance 'bitmap :texture (get-asset up)) + :down (make-instance 'bitmap :texture (get-asset down)))) |