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authorColin Okay <colin@cicadas.surf>2022-07-09 17:02:00 -0500
committerColin Okay <colin@cicadas.surf>2022-07-09 17:02:00 -0500
commit7acea135015024506687fb63bfe4681dfe91ee5b (patch)
tree4a9fdb35ab229cec6607bc3b0fcfdc18f4d392da /src/interactive/bitmap.lisp
parent8c86602ed04bf3731b39b6170176a7ebe4b89e3b (diff)
[refactor] use trival-garbage finalizers to clean up gl resources
Diffstat (limited to 'src/interactive/bitmap.lisp')
-rw-r--r--src/interactive/bitmap.lisp59
1 files changed, 35 insertions, 24 deletions
diff --git a/src/interactive/bitmap.lisp b/src/interactive/bitmap.lisp
index cc4b4f7..3d38503 100644
--- a/src/interactive/bitmap.lisp
+++ b/src/interactive/bitmap.lisp
@@ -2,16 +2,36 @@
(in-package #:wheelwork)
+(defvar *bitmap-shader-program* nil
+ "Cached for later cleanup.")
+(defvar *bitmap-vao* nil)
+
+(defvar *bitmap-count* 0
+ "Used by finalizers to determin if the shader should be destroyed.")
+
+(defun bitmap-finalizer ()
+ "executed after a bitmap has been reclaimed by gc. decrements bitmap
+count and destroys shader-program if necessary."
+ (decf *bitmap-count*)
+ (when (zerop *bitmap-count*)
+ (when *bitmap-vao*
+ (gl:delete-vertex-arrays (list *bitmap-vao*))
+ (setf *bitmap-vao* nil))
+ (when *bitmap-shader-program*
+ (gl:delete-program *bitmap-shader-program*)
+ (setf *bitmap-shader-program* nil))))
+
(defclass/std bitmap (affine interactive)
- ((texture :ri :std (error "A bitmap requires a texture."))
- (vao shader :with :r :static)))
+ ((texture :ri :std (error "A bitmap requires a texture."))))
(defmethod initialize-instance :after ((bitmap bitmap) &key)
- (with-slots (vao shader base-width base-height texture) bitmap
+ (incf *bitmap-count*)
+ (trivial-garbage:finalize bitmap #'bitmap-finalizer)
+ (with-slots (base-width base-height texture) bitmap
(setf base-height (texture-height texture)
base-width (texture-width texture))
- (unless shader
- (setf shader
+ (unless *bitmap-shader-program*
+ (setf *bitmap-shader-program*
(create-shader
'(:vertex
((vert :vec2))
@@ -27,12 +47,12 @@
(vari:discard)
frag))))))
(gl:program-uniformi
- shader
- (gl:get-uniform-location shader "TEX")
+ *bitmap-shader-program*
+ (gl:get-uniform-location *bitmap-shader-program* "TEX")
0))
- (unless vao
- (setf vao (gl:gen-vertex-array))
- (gl:bind-vertex-array vao)
+ (unless *bitmap-vao*
+ (setf *bitmap-vao* (gl:gen-vertex-array))
+ (gl:bind-vertex-array *bitmap-vao*)
(let ((vbo (gl:gen-buffer)))
(with-gl-array (verts :float
0.0 1.0
@@ -49,24 +69,15 @@
(gl:bind-buffer :array-buffer 0)
(gl:bind-vertex-array 0))))
-(defmethod cleanup ((bitmap bitmap))
- (with-slots (vao shader) bitmap
- (when vao
- (gl:delete-vertex-arrays (list vao)))
- (when shader
- (gl:delete-program shader))
- (setf vao nil
- shader nil)))
-
(defmethod render ((bitmap bitmap))
- (with-slots (texture vao shader) bitmap
+ (with-slots (texture) bitmap
(gl:active-texture 0)
(gl:bind-texture :texture-2d (texture-id texture))
- (gl:use-program shader)
+ (gl:use-program *bitmap-shader-program*)
(gl:program-uniform-matrix-4fv
- shader
- (gl:get-uniform-location shader "TRANSFORM")
+ *bitmap-shader-program*
+ (gl:get-uniform-location *bitmap-shader-program* "TRANSFORM")
(projected-matrix bitmap))
- (gl:bind-vertex-array vao)
+ (gl:bind-vertex-array *bitmap-vao*)
(gl:draw-arrays :triangles 0 6)
(gl:bind-vertex-array 0)))