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author | Colin Okay <colin@cicadas.surf> | 2022-07-19 06:45:16 -0500 |
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committer | Colin Okay <colin@cicadas.surf> | 2022-07-19 06:45:16 -0500 |
commit | 3c1df8b7807f772887dc3d85725059c4dbe75cca (patch) | |
tree | 9a02be7dff5b9e3e10c13b4f08f5fb487aca0d2c /README.org | |
parent | 3e5fb0e5ceb14475164b2a97187c0164ad465cc3 (diff) |
[rename] bitmap/image
Diffstat (limited to 'README.org')
-rw-r--r-- | README.org | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -142,7 +142,7 @@ There are a few convenience functions also defined that use the above functions The affine units are things like: -+ ~bitmap~: display an image that has been loaded from a file asset (currently only png is supported) ++ ~image~: display an image that has been loaded from a file asset (currently only png is supported) + ~text~: display text + ~frameset~: display an animated sequence of images + ~sprite~: display a "bundle" of framesets @@ -264,7 +264,7 @@ Assets are resources loaded from disk. The application's ~asset-classifiers~ l Every asset has a "key", which is just a string path name that is relative to the application's ~asset-root~. These keys are used by ~get-asset~ to fetch assets, possibly loading them for the first time if they have not been previously fetched. -Some classes (like ~text~ or ~bitmap~) require an instance of an asset class to fill one of their instance slots (like ~font~ or ~texture~) in order to work properly. +Some classes (like ~text~ or ~image~) require an instance of an asset class to fill one of their instance slots (like ~font~ or ~texture~) in order to work properly. E.g. In ~examples/03-font-render.lisp~ you see |