diff options
author | Colin Okay <colin@cicadas.surf> | 2022-07-08 12:19:56 -0500 |
---|---|---|
committer | Colin Okay <colin@cicadas.surf> | 2022-07-08 12:19:56 -0500 |
commit | 3463a5456e83f1d9d1ebaacb521ce49da76c7b37 (patch) | |
tree | b2f5d0167a224efd0dacae401938b70059396dd7 /README.org | |
parent | 1cba62c355602528890ecf8f669f5362e4c4d9a7 (diff) |
[doc] readme bug
Diffstat (limited to 'README.org')
-rw-r--r-- | README.org | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -87,7 +87,7 @@ It isn't enough to define a subclass, you must also implement a ~ww:boot~ method #+end_src -You can see that it does very little. It first creates an instance of [[*Text][text]], with the appropriate scale and starting position. Then it just sets the app's ~intro-text~ slot to the newly created text before adding to the scene. +You can see that it does very little. It first creates an instance of ~text~ with the appropriate scale and starting position. Then it just sets the app's ~intro-text~ slot to the newly created text before adding to the scene. It ends by adding a handler to the app called ~press-to-start~, where presumably, the rest of the game is set up. |