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author | Colin Okay <colin@cicadas.surf> | 2022-07-29 07:39:40 -0500 |
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committer | Colin Okay <colin@cicadas.surf> | 2022-07-29 07:39:40 -0500 |
commit | 420b0fd1cbd1a3b38059a1997126f5797fb6ee76 (patch) | |
tree | d0314a9392ed4a6786f353e835740a1618a7c4a7 | |
parent | 46190e6e709ea1c411a8867e166f44081f4e4273 (diff) |
[example]
-rw-r--r-- | examples/09-ghoulspree.lisp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/09-ghoulspree.lisp b/examples/09-ghoulspree.lisp index a11e6a6..896f470 100644 --- a/examples/09-ghoulspree.lisp +++ b/examples/09-ghoulspree.lisp @@ -108,7 +108,8 @@ on which boundary VAL is outside of." ;; implicit knowledge about the imlementation of the ;; scene container. A safer way in most cases would be ;; to `collect ghoul into drop-list` and then deleted - ;; all the collected ghouls in a `finally` clause. + ;; all the collected ghouls in a `finally` clause, + ;; or to use ww::drop-unit-if in a `finally` clause. do (ww:drop-unit ghoul))))) (defun random-sign () |