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;;;; the-price-of-a-cup-of-coffee.lisp

(in-package #:the-price-of-a-cup-of-coffee)



(def-normal-class human ()
  (walk-vec (cons 0 0))
  pos
  sheet
  faces
  (face :facing-down)
  (frame 0)
  (next-frame-at 0))

(defmethod initialize-instance :after ((human human) &key)
  (with-slots (faces pos) human
    (let ((rect (aref (getf faces :facing-down) 0)))
      (setf pos
            (sdl2:make-rect 0 0
                            (sdl2:rect-width rect)
                            (sdl2:rect-height rect))))))

(defgeneric render (sprite renderer))
(defgeneric update (thing time))

(defparameter +window-width+ 1024)
(defparameter +window-height+ 600)
(defparameter +vert-min+ 16)
(defparameter +vert-max+ (- +window-height+ 128 10))

(defvar *human-frame-pause* (/ 1000 4))
(defun set-human-fps (n)
  (setf *human-frame-pause* (/ 1000 n)))


(def-normal-class pedestrian (human)
  (comfort-rad 60)
  (react-per-sec 1)
  (anger 0.1)
  (kindness 0.02)
  (generosity 0.25)
  (vulnerability 3))


(defmethod update ((human human) ticks)
  (with-slots (frame next-frame-at faces face walk-vec pos) human
    (setf (sdl2:rect-x pos) (mod (+ (sdl2:rect-x pos) (car walk-vec)) 1024))
    (setf (sdl2:rect-y pos)
          (clamp (+ (sdl2:rect-y pos) (cdr walk-vec))
                 +vert-min+ +vert-max+))
    (when (<= next-frame-at ticks)
      (setf next-frame-at (max (+ *human-frame-pause* next-frame-at) ticks))
      (setf frame (mod (1+ frame) (length (getf faces face)))))))


(defmethod render ((human human) renderer)
  (with-slots (pos sheet faces face frame) human
    (sdl2:render-copy renderer sheet
                      :dest-rect pos
                      :source-rect (aref (getf faces face) frame))))


(def-normal-class hero (human)
  (stress 0)
  (money 0)
  (coldness 0)
  (sick-p nil)
  (relax-rate 1))


(defvar *nance* nil)

(defun boot-up (renderer)
  (setf *nance-tile-defs* (make-source-rects *nance-tile-defs*))

  (with-surface-from-file (surf +nance-sheet-image+)
    (setf *nance*
          (make-instance 'hero
                         :sheet (sdl2:create-texture-from-surface renderer surf)
                         :faces (create-sprite-faces *nance-tile-defs*)))))


(defparameter +frame-delay+ (round (/ 1000 60)))

(defparameter +action-key+ :scancode-space)

(defun action-key-pressed ()
  (if (eql *current-track* *looking-up-track*)
      (play-track *cold-day-track*)
      (play-track *looking-up-track*))
  (print "Action"))


(defun walking-face (dir)
  (case dir
    (:left :walking-left)
    (:right :walking-right)
    (:up :walking-up)
    (:down :walking-down)))

(defun standing-face (dir)
  (case dir
    (:left :facing-left)
    (:right :facing-right)
    (:up :facing-up)
    (:down :facing-down)))

(defun walk-hero (dir)
  (unless (equal (walking-face dir) (face *nance*))
    (setf (face *nance*) (walking-face dir))
    (setf (frame *nance*) 0)
    (setf (walk-vec *nance*)
          (case dir
            (:right (cons 6 0))
            (:left (cons -6 0))
            (:up (cons 0 -6))
            (:down (cons 0 6))))))

(defun stop-hero (dir)
  (setf (face *nance*)
        (standing-face dir))
  (setf (frame *nance*) 0)
  (setf (walk-vec *nance*) (cons 0 0)))


(defun handle-keydown (keysym)
  (let ((key (sdl2:scancode-value keysym)))
    (match-key key
      (+action-key+ (action-key-pressed))
      (:scancode-left (walk-hero :left))
      (:scancode-right (walk-hero  :right))
      (:scancode-up (walk-hero :up))
      (:scancode-down (walk-hero :down)))))


(defun handle-keyup (keysym)
  (let ((key (sdl2:scancode-value keysym)))
    (match-key key
      (:scancode-left (stop-hero :left))
      (:scancode-right (stop-hero  :right))
      (:scancode-up (stop-hero :up))
      (:scancode-down (stop-hero :down)))))


(defmethod render ((game (eql :game)) renderer)
  (sdl2:set-render-draw-color renderer 255 255 255 255)
  (sdl2:render-clear renderer)
  (render *nance* renderer)
  (sdl2:render-present renderer))

(defvar *harmony-initialized-p* nil)
(defvar *cold-day-track*)
(defvar *looking-up-track*)
(defvar *current-track*)

(defun play-track (track)
  (harmony-simple:stop *current-track*)
  (harmony-simple:resume track)
  (setf *current-track* track))


(defun main ()

  (unless *harmony-initialized-p*
    (harmony-simple:initialize)
    (setf *looking-up-track* (harmony-simple:play #p"assets/thingslookup.mp3" :music :loop t))
    (harmony-simple:stop *looking-up-track*)
    (setf *cold-day-track* (harmony-simple:play #p"assets/coldday.mp3" :music :loop t))
    (setf *current-track* *cold-day-track*)
    (setf *harmony-initialized-p* t))

  (play-track *cold-day-track*)

  (sdl2:with-init (:everything)
    (sdl2:with-window (win :w 1024 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown))
      (sdl2:with-renderer (renderer win :flags '(:accelerated))

        (boot-up renderer)

        (sdl2:with-event-loop (:method :poll)

          (:keydown (:keysym keysym)
                    (if (sdl2:scancode= (sdl2:scancode-value keysym) :scancode-escape)
                        (sdl2:push-event :quit)
                        (handle-keydown keysym)))

          (:keyup (:keysym keysym)  (handle-keyup keysym))

          (:idle ()
                 (render :game renderer)
                 ;; update sprites
                 (update *nance* (sdl2:get-ticks))
                 ;; update tweens
                 ;; render

                 (sdl2:delay +frame-delay+))

          (:quit ()
                 (harmony-simple:stop *current-track*)
                 (free-assets)
                 t))))))

(defun free-assets ()
  (setf (sheet *nance*) nil))