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|
;;;; the-price-of-a-cup-of-coffee.lisp
(in-package #:the-price-of-a-cup-of-coffee)
(defparameter +window-width+ 1024)
(defparameter +window-height+ 600)
(defparameter +meter-bar-height+ 16)
(defparameter +vert-min+ 32)
(defparameter +vert-max+ (- +window-height+ 128 30))
(defparameter +frame-delay+ (round (/ 1000 60)))
(defvar *nance*)
(defvar *pedestrians* nil)
(defvar *to-render-by-y* nil)
(defvar *on-coffee-break* nil)
(defvar *tweens* nil)
(defvar *expression-rect*
(sdl2:make-rect 0 0 50 50)
"used to render expressions.")
(defstruct keys-down left right up down action)
(defvar *keys-down* (make-keys-down))
(defvar *human-frame-pause* (/ 1000 4))
(defun set-human-fps (n)
(setf *human-frame-pause* (/ 1000 n)))
(defgeneric render (sprite renderer))
(defgeneric update (thing time))
(def-normal-class status-meter ()
(color (list 0 0 0 255))
(decoration "stressed")
shape
filled-shape
max-width
percent)
(defvar *status-meter-decoration-rect* (sdl2:make-rect 0 0 48 48))
(defmethod render ((meter status-meter) renderer)
(with-slots (color shape filled-shape decoration) meter
(destructuring-bind (r g b a) color
(sdl2:set-render-draw-color renderer r g b 100)
(sdl2:render-fill-rect renderer shape)
(sdl2:set-render-draw-color renderer r g b a)
(sdl2:render-fill-rect renderer filled-shape)
(sdl2:set-render-draw-color renderer r g b 255)
(sdl2:render-draw-rect renderer shape))
(setf (sdl2:rect-x *status-meter-decoration-rect*)
(+ -32 (sdl2:rect-x shape) (sdl2:rect-width shape)))
(setf (sdl2:rect-y *status-meter-decoration-rect*)
(+ -16 (sdl2:rect-y shape)))
(sdl2:render-copy renderer *expression-texture*
:source-rect (get-expression decoration)
:dest-rect *status-meter-decoration-rect*)))
(defmethod (setf percent) :after (new-val (meter status-meter))
(with-slots (filled-shape max-width percent) meter
(setf percent (clamp new-val 0.0 1.0))
(setf (sdl2:rect-width filled-shape) (round (* max-width percent)))))
(let* ((padding 8)
(y (- +window-height+ +meter-bar-height+ padding))
(measure (round (/ +window-width+ 5)))
(width (- measure (* 2 padding)))
(double-width (- (* 2 measure) (* 2 padding))))
(defvar *money-meter*
(make-instance 'status-meter
:color (list 0 200 50 200)
:decoration "dollars"
:filled-shape (sdl2:make-rect padding y 1 +meter-bar-height+)
:shape (sdl2:make-rect padding y double-width +meter-bar-height+)
:percent 0.0
:max-width double-width))
(defvar *stress-meter*
(make-instance 'status-meter
:color (list 200 20 20 200)
:decoration "stressed"
:filled-shape (sdl2:make-rect (+ padding (* 3 measure)) y
1 +meter-bar-height+)
:shape (sdl2:make-rect (+ padding (* 3 measure)) y
width +meter-bar-height+)
:percent 0.0
:max-width width))
(defvar *cold-meter*
(make-instance 'status-meter
:color (list 0 140 240 200)
:decoration "cold"
:filled-shape (sdl2:make-rect (+ padding (* 4 measure)) y 1 +meter-bar-height+)
:shape (sdl2:make-rect (+ padding (* 4 measure)) y width +meter-bar-height+)
:percent 0.0
:max-width width)))
(defmethod render :after ((cold-meter (eql *cold-meter*)) renderer)
(let ((x (round (* 0.45 (max-width cold-meter)))))
(setf (sdl2:rect-x *status-meter-decoration-rect*) x)
(sdl2:render-copy renderer *expression-texture*
:source-rect (get-expression "coffee")
:dest-rect *status-meter-decoration-rect*)))
(defmethod (setf percent) :after (new-val (meter (eql *stress-meter*)))
(when (<= 1.0 new-val)
(stressed-out-sequence)))
;; TODO - REIMPLEMENT TO WORK WITH *TWEENS*
;; (defun drink-coffee ()
;; (let ((now (sdl2:get-ticks))
;; (dur 1750)
;; (ease #'cubic-in-out))
;; (setf *coffee-break-tween*
;; (as-group
;; (animate *cold-meter* 'percent 0.0 :start now :rounding nil :duration dur
;; :ease ease)
;; (animate *stress-meter* 'percent (* 0.4 (percent *stress-meter*))
;; :start now :rounding nil :duration dur
;; :ease ease)))))
(defun get-sick ()
(unless (sick-p *nance*)
(setf (sick-p *nance*) t)
(setf (walk-speed *nance*)
(round (* 0.5 (walk-speed *nance*))))))
(defun get-better ()
(when (sick-p *nance*)
(setf (sick-p *nance*) nil)
(setf (walk-speed *nance*)
(round (* 2 (walk-speed *nance*))))))
(def-normal-class human ()
(walk-vec (cons 0 0))
(walk-speed 6)
diag-walk-speed
expression ;; nil or a string
pos
sheet
(faces ((lambda () +shared-faces+)))
(face 'facing-down)
(frame 0)
(next-frame-at 0))
(defun x-pos (person)
(sdl2:rect-x (pos person)))
(defun y-pos (person)
(sdl2:rect-y (pos person)))
(defun walking-p (human)
(not (standing-p human)))
(defun standing-p (human)
(and (zerop (car (walk-vec human)))
(zerop (cdr (walk-vec human)))))
(defmethod (setf walk-speed) :after (newval (human human))
(setf (diag-walk-speed human)
(round (sqrt (* 0.5 (* newval newval))))))
(defun get-frame-rect (human)
(with-slots (faces face frame) human
(aref (funcall face faces) frame)))
(defmethod initialize-instance :after ((human human) &key)
(setf (walk-speed human) 6)
(with-slots (faces pos) human
(let ((rect (get-frame-rect human)))
(setf pos
(sdl2:make-rect 0 0
(sdl2:rect-width rect)
(sdl2:rect-height rect))))))
(defmethod update ((human human) ticks)
(with-slots (frame next-frame-at faces face walk-vec pos) human
(incf (sdl2:rect-x pos) (car walk-vec))
(setf (sdl2:rect-y pos)
(clamp (+ (sdl2:rect-y pos) (cdr walk-vec))
+vert-min+ +vert-max+))
(when (<= next-frame-at ticks)
(setf next-frame-at (max (+ *human-frame-pause* next-frame-at) ticks))
(setf frame (mod (1+ frame) (length (funcall face faces)))))))
(defun set-expression-rect (human)
(setf (sdl2:rect-x *expression-rect*)
(sdl2:rect-x (pos human)))
(setf (sdl2:rect-y *expression-rect*)
(- (sdl2:rect-y (pos human))
(sdl2:rect-height *expression-rect*))))
(defmethod render ((human human) renderer)
(with-slots (pos sheet faces face frame expression) human
(sdl2:render-copy renderer sheet
:dest-rect pos
:source-rect (get-frame-rect human))
(let-when (source-rect (and expression (get-expression expression)))
(set-expression-rect human)
(sdl2:render-copy renderer *speech-bubble-texture*
:dest-rect *expression-rect*)
(sdl2:render-copy renderer *expression-texture*
:dest-rect *expression-rect*
:source-rect source-rect))))
(defun emote (who emotion &optional duration)
(setf (expression who) emotion)
(when duration
(let ((pause (pause duration (sdl2:get-ticks))))
(setf (on-complete pause) (lambda () (setf (expression who) nil)))
(push pause *tweens*))))
(def-normal-class hero (human)
(sick-p nil))
(defvar *sickness-rect* (sdl2:make-rect 0 0 16 16))
(defmethod render :after ((nance hero) renderer)
(when (sick-p nance)
(setf (sdl2:rect-x *sickness-rect*) (- (x-pos nance) 20))
(setf (sdl2:rect-y *sickness-rect*) (- (y-pos nance) 20))
(sdl2:render-copy renderer *expression-texture*
:source-rect (get-expression "nauseated")
:dest-rect *sickness-rect*)))
(defun make-sick ()
(unless (sick-p *nance*)
(setf (sick-p *nance*) t)
(setf (walk-speed *nance*) (round (* 0.5 (walk-speed *nance*))))))
(defun get-better ()
(when (sick-p *nance*)
(setf (sick-p *nance*) nil)
(setf (walk-speed *nance*) (* 2 (walk-speed *nance*)))))
(defun sickness-check ()
(if (>= (percent *cold-meter*) 0.9)
(when (and (not (sick-p *nance*))
(cointoss (percent *stress-meter*)))
(make-sick))
(when (and (sick-p *nance*)
(cointoss (- 1.0 (percent *stress-meter*))))
(get-better))))
(defun check-sickness-loop ()
(sickness-check)
(pause-then 1000 #'check-sickness-loop))
(defvar *collision-on-p* t)
(defvar *input-mode* :normal) ;; (or :normal :start nil)
(defun stressed-out-sequence ()
(setf *collision-on-p* nil)
(setf *input-mode* nil)
(emote *nance* "incapacitated")
(with-slots (pos face) *nance*
(let ((move-to-home-base
(sequencing (:at (sdl2:get-ticks) :targeting pos)
(grouping (:for 2000)
(animating :the 'sdl2:rect-x :to +home-base-x+)
(animating :the 'sdl2:rect-y :to +home-base-y+))
(take-action (lambda ()
(print "calling first callback")
(setf face 'facing-down)
(emote *nance* "breakdown")))
(animate *stress-meter* 'percent 0.25
:rounding nil :duration 4000 :ease #'quad-in-out
:on-complete (lambda ()
(print "calling second callback")
(emote *nance* nil)
(setf *collision-on-p* t)
(setf *input-mode* :normal))))))
(push move-to-home-base *tweens*))))
(defun in-front-of-door-p ()
(with-slots (pos) *nance*
(and (<= +sliding-door-closed-x+
(sdl2:rect-x pos)
(+ +sliding-door-closed-x+
(sdl2:rect-width *sliding-door-position*)))
(<= (sdl2:rect-y pos) (+ +vert-min+ 40)))))
(defmethod update :after ((hero hero) ticks)
(with-slots (pos) hero
(setf (sdl2:rect-x pos)
(mod (sdl2:rect-x pos) +window-width+))
(if (in-front-of-door-p)
(when (not *door-open-p*)
(open-door))
(when *door-open-p*
(close-door)))))
(def-normal-class pedestrian (human)
(already-asked nil)
(comfort-rad 60)
(react-per-sec 4)
(next-react 0)
(anger 0.1)
(kindness 0.02)
(generosity 0.25)
(vulnerability 0.03))
(defun set-walk-face-by-walk-vec (person)
(with-slots (walk-vec face) person
(cond
((and (zerop (cdr walk-vec)) (plusp (car walk-vec)))
(setf face 'walking-right))
((and (zerop (cdr walk-vec)) (minusp (car walk-vec)))
(setf face 'walking-left))
((minusp (cdr walk-vec)) (setf face 'walking-up))
((plusp (cdr walk-vec)) (setf face 'walking-down))
(t nil)))) ;; return nil if the character is standing
(defun random-y-pos ()
(+ +vert-min+ (random (- +vert-max+ +vert-min+))))
(defun make-suit ()
(let ((suit
(make-instance 'pedestrian
:sheet *suit-texture*
:comfort-rad 120
:anger 0.2
:kindness 0.5
:generosity 0.25
:vulnerability 0.07
)))
(setf (walk-speed suit) 5)
(setf (walk-vec suit) (cons (walk-speed suit) 0))
(set-walk-face-by-walk-vec suit)
(setf (sdl2:rect-y (pos suit)) (random-y-pos))
suit))
(defparameter +home-base-y+ 38)
(defparameter +home-base-x+ 292)
(defun boot-up (renderer)
;; cleanup from previous calls to start - used while testing
(setf *pedestrians* nil)
(setf *to-render-by-y* nil)
(boot-up-assets renderer)
;; boot up nance
(setf *nance* (make-instance 'hero :sheet *nance-texture*))
(setf (sdl2:rect-x (pos *nance*)) 292)
(setf (sdl2:rect-y (pos *nance*)) 38)
(push *nance* *to-render-by-y*)
;; boot up initial pedestrians
(push (make-suit) *pedestrians*)
(push (car *pedestrians*) *to-render-by-y*))
(defun choose-one (&rest options)
(nth (random (length options)) options))
(defun pause-then (time complete)
(let ((pause (pause time (sdl2:get-ticks))))
(setf (on-complete pause) complete)
(push pause *tweens*)))
(defun stop-and-consider (pedestrian)
(with-slots (walk-vec already-asked expression anger kindness generosity vulnerability) pedestrian
(incf (percent *stress-meter*) vulnerability)
(setf already-asked t)
(when (walking-p pedestrian)
(let ((old-vec (copy-list walk-vec)))
(setf (car walk-vec) 0)
(setf (cdr walk-vec) 0)
(emote pedestrian "alarmed-question" 800)
(emote *nance* "alarmed-question" 800)
(pause-then 1000 (lambda ()
(cond
((cointoss anger)
(emote pedestrian (choose-one "asshole" "very-angry" "death") 2500)
(hopping-mad pedestrian)
(emote *nance* (choose-one "stressed" "breakdown") 3000)
(incf (percent *stress-meter*) (* 3 vulnerability)))
((cointoss kindness)
(emote pedestrian (choose-one "relaxed" "heart1" "heart2" "heart3" "angry") 2500)
(emote *nance* (choose-one "relaxed" "heart1" "heart2" "heart3") 2000)
(incf (percent *money-meter*) (random generosity)))
(t (emote pedestrian (choose-one "sorry-no" "neutral") 2500)))
(resume-walking pedestrian old-vec 800)))))))
(defun resume-walking (person vec after)
(let ((pause (pause after (sdl2:get-ticks))))
(setf (on-complete pause)
(lambda ()
(setf (car (walk-vec person))
(car vec))
(setf (cdr (walk-vec person))
(cdr vec))))
(push pause *tweens*)))
(defun action-key-pressed ()
(let-if (mark (find-if (lambda (ped)
(and (not (already-asked ped))
(< (dist ped *nance*)
(* 0.75 (comfort-rad ped)))))
*pedestrians*))
(stop-and-consider mark)))
(defun any-p (arg &rest preds)
(and preds
(or (funcall (car preds) arg)
(apply 'any-p (cons arg (cdr preds))))))
(defun all-p (arg &rest preds)
(if preds
(and (funcall (car preds) arg)
(apply 'all-p (cons arg (cdr preds))))
t))
(defun set-walk-vec-by-keysdown ()
(with-slots (walk-vec walk-speed diag-walk-speed) *nance*
(cond ((< 2 (number-of-dpad-keys-down))
(setf (car walk-vec) 0)
(setf (cdr walk-vec) 0))
((or (all-p *keys-down* 'keys-down-left 'keys-down-right)
(all-p *keys-down* 'keys-down-up 'keys-down-down))
(setf (car walk-vec) 0)
(setf (cdr walk-vec) 0))
((all-p *keys-down* 'keys-down-right 'keys-down-down)
(setf (car walk-vec) diag-walk-speed)
(setf (cdr walk-vec) diag-walk-speed))
((all-p *keys-down* 'keys-down-right 'keys-down-up)
(setf (car walk-vec) diag-walk-speed)
(setf (cdr walk-vec) (* -1 diag-walk-speed)))
((all-p *keys-down* 'keys-down-left 'keys-down-down)
(setf (car walk-vec) (* -1 diag-walk-speed))
(setf (cdr walk-vec) diag-walk-speed))
((all-p *keys-down* 'keys-down-left 'keys-down-up)
(setf (car walk-vec) (* -1 diag-walk-speed))
(setf (cdr walk-vec) (* -1 diag-walk-speed)))
((keys-down-right *keys-down*)
(setf (car walk-vec) walk-speed)
(setf (cdr walk-vec) 0))
((keys-down-left *keys-down*)
(setf (car walk-vec) (* -1 walk-speed))
(setf (cdr walk-vec) 0))
((keys-down-up *keys-down*)
(setf (car walk-vec) 0)
(setf (cdr walk-vec) (* -1 walk-speed)))
((keys-down-down *keys-down*)
(setf (car walk-vec) 0)
(setf (cdr walk-vec) walk-speed))
(t (setf (car walk-vec) 0)
(setf (cdr walk-vec) 0)))))
(defun add-walk-hero-left ()
(setf (face *nance*) 'walking-left)
(setf (frame *nance*) 0)
(set-walk-vec-by-keysdown))
(defun add-walk-hero-right ()
(setf (face *nance*) 'walking-right)
(setf (frame *nance*) 0)
(set-walk-vec-by-keysdown))
(defun add-walk-hero-up ()
(setf (face *nance*) 'walking-up)
(setf (frame *nance*) 0)
(set-walk-vec-by-keysdown))
(defun add-walk-hero-down ()
(setf (face *nance*) 'walking-down)
(setf (frame *nance*) 0)
(set-walk-vec-by-keysdown))
(defun rem-walk-hero-left ()
(set-walk-vec-by-keysdown)
(unless (walking-p *nance*)
(setf (face *nance*) 'facing-left)
(setf (frame *nance*) 0)))
(defun rem-walk-hero-right ()
(set-walk-vec-by-keysdown)
(unless (walking-p *nance*)
(setf (face *nance*) 'facing-right)
(setf (frame *nance*) 0)))
(defun rem-walk-hero-up ()
(set-walk-vec-by-keysdown)
(unless (walking-p *nance*)
(setf (face *nance*) 'facing-up)
(setf (frame *nance*) 0)))
(defun rem-walk-hero-down ()
(set-walk-vec-by-keysdown)
(unless (walking-p *nance*)
(setf (face *nance*) 'facing-down)
(setf (frame *nance*) 0)))
(defun number-of-dpad-keys-down ()
(let ((c 0))
(dolist (fn '(keys-down-left keys-down-right keys-down-up keys-down-down))
(when (funcall fn *keys-down*)
(incf c)))
c))
(defun handle-keydown (keysym)
(let ((key (sdl2:scancode-value keysym)))
(match-key key
(:scancode-space (unless (keys-down-action *keys-down*)
(setf (keys-down-action *keys-down*) t)
(action-key-pressed)))
(:scancode-left (unless (keys-down-left *keys-down*)
(setf (keys-down-left *keys-down*) t)
(add-walk-hero-left)))
(:scancode-right (unless (keys-down-right *keys-down*)
(setf (keys-down-right *keys-down*) t)
(add-walk-hero-right)))
(:scancode-up (unless (keys-down-up *keys-down*)
(setf (keys-down-up *keys-down*) t)
(add-walk-hero-up)))
(:scancode-down (unless (keys-down-down *keys-down*)
(setf (keys-down-down *keys-down*) t)
(add-walk-hero-down))))))
(defun handle-keyup (keysym)
(let ((key (sdl2:scancode-value keysym)))
(match-key key
(:scancode-space (setf (keys-down-action *keys-down*) nil))
(:scancode-left (setf (keys-down-left *keys-down*) nil)
(rem-walk-hero-left))
(:scancode-right (setf (keys-down-right *keys-down*) nil)
(rem-walk-hero-right))
(:scancode-up (setf (keys-down-up *keys-down*) nil)
(rem-walk-hero-up))
(:scancode-down (setf (keys-down-down *keys-down*) nil)
(rem-walk-hero-down)))))
(defun update-tweens (time)
(dolist (tween *tweens*)
(run-tween tween time))
(setf *tweens*
(delete-if ($ #'tween-finished-p _ time)
*tweens*)))
(defun dist (person1 person2)
(let ((dx (- (x-pos person1) (x-pos person2)))
(dy (- (y-pos person1) (y-pos person2))))
(sqrt (+ (* dx dx) (* dy dy)))))
(defun cointoss (&optional (loaded 0.5))
(< (random 1.0) loaded))
(defun adjust-walk-relative-to (person1 person2)
(when (walking-p person1)
(with-slots (comfort-rad walk-vec walk-speed diag-walk-speed vulnerability) person1
(if (< (dist person1 person2) comfort-rad)
;;move-away
(match walk-vec
((cons old-dx 0)
(when (cointoss (* 5 vulnerability)) (emote person1 "alarmed" 1000))
(setf (car walk-vec) (* (signum old-dx) diag-walk-speed))
(setf (cdr walk-vec) (* (signum (- (y-pos person1) (y-pos person2)))
diag-walk-speed))))
;; try moving straigt across again
(match walk-vec
((cons old-dx _)
(setf (car walk-vec) (* (signum old-dx) walk-speed))
(setf (cdr walk-vec) 0)))))
;; update the displayd animation
(set-walk-face-by-walk-vec person1)))
(defmethod update ((ped pedestrian) time)
(call-next-method)
(with-slots (pos react-per-sec next-react) ped
(when (<= next-react time)
;; update react check
(setf next-react
(max time
(round (+ next-react
(/ 1000 react-per-sec)))))
(adjust-walk-relative-to ped *nance*))
(when (or (< (sdl2:rect-x pos) -50)
(< +window-width+ (sdl2:rect-x pos)))
(setf (already-asked ped) nil)
(setf (sdl2:rect-y pos) (random-y-pos))
(setf (sdl2:rect-x pos) -49))))
(defmethod update ((game (eql :game)) time)
(update *nance* time)
(update-tweens time)
(dolist (person *pedestrians*)
(update person time))
(unless *on-coffee-break*
(if (walking-p *nance*)
(decf (percent *cold-meter*) 0.0004)
(incf (percent *cold-meter*) 0.0003))))
(defmethod render ((game (eql :game)) renderer)
;; clear screen
(sdl2:set-render-draw-color renderer 80 80 80 255)
(sdl2:render-clear renderer)
(sdl2:render-copy renderer *backdrop-texture*)
(sdl2:render-copy renderer *sliding-door-texture*
:dest-rect *sliding-door-position*)
;; render characters and other objects
(setf *to-render-by-y*
(sort *to-render-by-y* #'< :key #'y-pos))
(dolist (person *to-render-by-y*)
(render person renderer))
;; render meters
(sdl2:set-render-draw-blend-mode renderer sdl2-ffi:+sdl-blendmode-blend+)
(render *money-meter* renderer)
(render *stress-meter* renderer)
(render *cold-meter* renderer)
;; present
(sdl2:render-present renderer))
(defun play-track (track)
(harmony-simple:stop *current-track*)
(harmony-simple:resume track)
(setf *current-track* track))
(defun start-debug ()
(bt:make-thread (lambda () (swank:create-server :port 4006 :dont-close t)))
(start))
(defun start ()
;; (play-track *cold-day-track*)
(unwind-protect
(sdl2:with-init (:everything)
(sdl2:with-window (win :w 1024 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown))
(sdl2:with-renderer (renderer win :flags '(:accelerated))
(boot-up renderer)
(sdl2:with-event-loop (:method :poll)
(:keydown (:keysym keysym)
(if (sdl2:scancode= (sdl2:scancode-value keysym) :scancode-escape)
(sdl2:push-event :quit)
(handle-keydown keysym)))
(:keyup (:keysym keysym) (handle-keyup keysym))
(:idle ()
(update :game (sdl2:get-ticks))
(render :game renderer)
(sdl2:delay +frame-delay+))
(:quit () t)))))
(free-assets)))
(defun clear-pedestrians ()
(dolist (p *pedestrians*)
(setf *to-render-by-y*
(delete p *to-render-by-y*)))
(setf *pedestrians* nil))
(defvar *door-open-p* nil)
(defun open-door ()
(unless *door-open-p*
(setf *door-open-p* t)
(push (animate *sliding-door-position* 'sdl2:rect-x +sliding-door-open-x+
:start (sdl2:get-ticks)
:ease #'animise:cubic-in-out
:duration 500)
*tweens*)))
(defun close-door ()
(when *door-open-p*
(setf *door-open-p* nil)
(push (animate *sliding-door-position* 'sdl2:rect-x +sliding-door-closed-x+
:start (sdl2:get-ticks)
:ease #'animise:cubic-in-out
:duration 500)
*tweens*)))
;; TODO FIX STRANGE BUG IN FINITE LOOPING BEHAVIOR IN ANIMISE
(defun hopping-mad (who)
(with-slots (pos) who
(let* ((current-y (sdl2:rect-y pos))
(dest-y (- current-y 56))
(anim
(sequencing (:at (sdl2:get-ticks) :targeting pos)
(animating :the 'sdl2:rect-y :to dest-y :for 200 :by :quading-out)
(animating :the 'sdl2:rect-y :to current-y :for 200 :by :elastic-out)
(animating :the 'sdl2:rect-y :to dest-y :for 200 :by :quading-out)
(animating :the 'sdl2:rect-y :to current-y :for 200 :by :elastic-out)
(animating :the 'sdl2:rect-y :to dest-y :for 200 :by :quading-out)
(animating :the 'sdl2:rect-y :to current-y :for 200 :by :elastic-out)
)))
(push anim *tweens*))))
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