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;;;; the-price-of-a-cup-of-coffee.lisp
(in-package #:the-price-of-a-cup-of-coffee)
(def-normal-class human ()
(walk-vec (cons 0 0))
pos
sheet
(faces ((lambda () +shared-faces+)))
(face 'facing-down)
(frame 0)
(next-frame-at 0))
(defun get-frame-rect (human)
(with-slots (faces face frame) human
(aref (funcall face faces) frame)))
(defmethod initialize-instance :after ((human human) &key)
(with-slots (faces pos) human
(let ((rect (get-frame-rect human)))
(setf pos
(sdl2:make-rect 0 0
(sdl2:rect-width rect)
(sdl2:rect-height rect))))))
(defgeneric render (sprite renderer))
(defgeneric update (thing time))
(defparameter +window-width+ 1024)
(defparameter +window-height+ 600)
(defparameter +vert-min+ 16)
(defparameter +vert-max+ (- +window-height+ 128 10))
(defvar *human-frame-pause* (/ 1000 4))
(defun set-human-fps (n)
(setf *human-frame-pause* (/ 1000 n)))
(defmethod update ((human human) ticks)
(with-slots (frame next-frame-at faces face walk-vec pos) human
(setf (sdl2:rect-x pos) (mod (+ (sdl2:rect-x pos) (car walk-vec)) +window-width+))
(setf (sdl2:rect-y pos)
(clamp (+ (sdl2:rect-y pos) (cdr walk-vec))
+vert-min+ +vert-max+))
(when (<= next-frame-at ticks)
(setf next-frame-at (max (+ *human-frame-pause* next-frame-at) ticks))
(setf frame (mod (1+ frame) (length (funcall face faces)))))))
(defmethod render ((human human) renderer)
(with-slots (pos sheet faces face frame) human
(sdl2:render-copy renderer sheet
:dest-rect pos
:source-rect (get-frame-rect human))))
(def-normal-class hero (human)
(stress 0)
(money 0)
(coldness 0)
(sick-p nil)
(relax-rate 1))
(def-normal-class pedestrian (human)
(comfort-rad 60)
(react-per-sec 1)
(anger 0.1)
(kindness 0.02)
(generosity 0.25)
(vulnerability 3))
(defvar *nance*)
(defun boot-up (renderer)
(with-surface-from-file (surf +nance-sheet-image+)
(setf *nance*
(make-instance 'hero
:sheet (sdl2:create-texture-from-surface renderer surf)))))
(defparameter +frame-delay+ (round (/ 1000 60)))
(defparameter +action-key+ :scancode-space)
(defun action-key-pressed ()
;; (if (eql *current-track* *looking-up-track*)
;; (play-track *cold-day-track*)
;; (play-track *looking-up-track*))
(print "Action"))
(defun walking-face (dir)
(case dir
(:left 'walking-left)
(:right 'walking-right)
(:up 'walking-up)
(:down 'walking-down)))
(defun standing-face (dir)
(case dir
(:left 'facing-left)
(:right 'facing-right)
(:up 'facing-up)
(:down 'facing-down)))
(defun walk-hero (dir)
(with-slots (face frame walk-vec) *nance*
(unless (eql (walking-face dir) face)
(setf face (walking-face dir))
(setf frame 0)
(case dir
(:right (setf (car walk-vec) 6))
(:left (setf (car walk-vec) -6))
(:up (setf (cdr walk-vec) -6))
(:down (setf (cdr walk-vec) 6))))))
(defun stop-hero (dir)
(with-slots (face frame walk-vec) *nance*
(setf face (standing-face dir))
(setf frame 0)
(setf (car walk-vec) 0)
(setf (cdr walk-vec) 0)))
(defun handle-keydown (keysym)
(let ((key (sdl2:scancode-value keysym)))
(match-key key
(+action-key+ (action-key-pressed))
(:scancode-left (walk-hero :left))
(:scancode-right (walk-hero :right))
(:scancode-up (walk-hero :up))
(:scancode-down (walk-hero :down)))))
(defun handle-keyup (keysym)
(let ((key (sdl2:scancode-value keysym)))
(match-key key
(:scancode-left (stop-hero :left))
(:scancode-right (stop-hero :right))
(:scancode-up (stop-hero :up))
(:scancode-down (stop-hero :down)))))
(defmethod render ((game (eql :game)) renderer)
(sdl2:set-render-draw-color renderer 255 255 255 255)
(sdl2:render-clear renderer)
(render *nance* renderer)
(sdl2:render-present renderer))
(defvar *harmony-initialized-p* nil)
(defvar *cold-day-track*)
(defvar *looking-up-track*)
(defvar *current-track*)
(defun play-track (track)
(harmony-simple:stop *current-track*)
(harmony-simple:resume track)
(setf *current-track* track))
(defun main ()
(unless *harmony-initialized-p*
(harmony-simple:initialize)
(setf *looking-up-track* (harmony-simple:play #p"assets/thingslookup.mp3" :music :loop t))
(harmony-simple:stop *looking-up-track*)
(setf *cold-day-track* (harmony-simple:play #p"assets/coldday.mp3" :music :loop t))
(setf *current-track* *cold-day-track*)
(setf *harmony-initialized-p* t))
(play-track *cold-day-track*)
(sdl2:with-init (:everything)
(sdl2:with-window (win :w 1024 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown))
(sdl2:with-renderer (renderer win :flags '(:accelerated))
(boot-up renderer)
(sdl2:with-event-loop (:method :poll)
(:keydown (:keysym keysym)
(if (sdl2:scancode= (sdl2:scancode-value keysym) :scancode-escape)
(sdl2:push-event :quit)
(handle-keydown keysym)))
(:keyup (:keysym keysym) (handle-keyup keysym))
(:idle ()
(render :game renderer)
;; update sprites
(update *nance* (sdl2:get-ticks))
;; update tweens
;; render
(sdl2:delay +frame-delay+))
(:quit ()
(harmony-simple:stop *current-track*)
(free-assets)
t))))))
(defun free-assets ()
(setf (sheet *nance*) nil))
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