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;;;; assets.lisp

(in-package #:the-price-of-a-cup-of-coffee)

;;; Utility Functions

(defun make-source-rects (tile-defs)
  "Accepts a TILE-DEFS list and adds an SDL2:RECT instance to each keyed to :RECT"
  (mapcar
   (lambda (tl)
     (list* :rect
            (sdl2:make-rect (getf tl :x)
                            (getf tl :y)
                            (getf tl :width)
                            (getf tl :height))
            tl))
   tile-defs))

(defun find-tile-rect (tile-defs name)
  "Return the rect for the tile with NAME in TILE-DEFS list."
  (let-when (tl (find name tile-defs
                      :key (lambda (tl) (getf tl :name))
                      :test #'string-equal))
    (getf tl :rect)))

(defun select-tile-rects (tile-defs &rest names)
  (map 'vector ($ #'find-tile-rect tile-defs _) names))


(defun create-sprite-faces (defs)
  (list :facing-down (select-tile-rects defs "front")
        :walking-down (select-tile-rects defs "front" "walkforward1" "front" "walkforward2")
        :facing-up (select-tile-rects defs "back")
        :walking-up (select-tile-rects defs "back" "walkback1" "back" "walkback2")
        :facing-left (select-tile-rects defs "profileleft")
        :walking-left (select-tile-rects defs "profileleft" "walkleft1" "profileleft" "walkleft2")
        :facing-right (select-tile-rects defs "profileright")
        :walking-right (select-tile-rects defs "profileright" "walkright1" "profileright" "walkright1")))

;;; Nance Assets

(defparameter +nance-sheet-image+ "assets/Nance.png")

(defvar *nance-tile-defs*
  '((:NAME "Back" :X 256 :Y 128 :WIDTH 64 :HEIGHT 128)
    (:NAME "Front" :X 320 :Y 0 :WIDTH 64 :HEIGHT 128)
    (:NAME "ProfileLeft" :X 192 :Y 128  :WIDTH 64 :HEIGHT 128)
    (:NAME "ProfileRight" :X 256 :Y 0  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkBack1" :X 64 :Y 128  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkBack2" :X 128 :Y 128  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkForward1" :X 0 :Y 256  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkForward2" :X 192 :Y 0  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkLeft1" :X 128 :Y 0  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkLeft2" :X 0 :Y 128  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkRight1" :X 64 :Y 0  :WIDTH 64 :HEIGHT 128)
    (:NAME "WalkRight2" :X 0 :Y 0  :WIDTH 64 :HEIGHT 128)))