;;;; the-price-of-a-cup-of-coffee.lisp (in-package #:the-price-of-a-cup-of-coffee) (defparameter +window-width+ 1024) (defparameter +window-height+ 600) (defparameter +meter-bar-height+ 16) (defparameter +vert-min+ 32) (defparameter +vert-max+ (- +window-height+ 128 30)) (defparameter +frame-delay+ (round (/ 1000 60))) (defvar *nance*) (defvar *pedestrians* nil) (defvar *to-render-by-y* nil) (defvar *on-coffee-break* nil) (defvar *tweens* nil) (defvar *expression-rect* (sdl2:make-rect 0 0 50 50) "used to render expressions.") (defstruct keys-down left right up down action) (defvar *keys-down* (make-keys-down)) (defvar *human-frame-pause* (/ 1000 4)) (defun set-human-fps (n) (setf *human-frame-pause* (/ 1000 n))) (defgeneric render (sprite renderer)) (defgeneric update (thing time)) (def-normal-class status-meter () (color (list 0 0 0 255)) (decoration "stressed") shape filled-shape max-width percent) (defvar *status-meter-decoration-rect* (sdl2:make-rect 0 0 48 48)) (defmethod render ((meter status-meter) renderer) (with-slots (color shape filled-shape decoration) meter (destructuring-bind (r g b a) color (sdl2:set-render-draw-color renderer r g b 100) (sdl2:render-fill-rect renderer shape) (sdl2:set-render-draw-color renderer r g b a) (sdl2:render-fill-rect renderer filled-shape) (sdl2:set-render-draw-color renderer r g b 255) (sdl2:render-draw-rect renderer shape)) (setf (sdl2:rect-x *status-meter-decoration-rect*) (+ -32 (sdl2:rect-x shape) (sdl2:rect-width shape))) (setf (sdl2:rect-y *status-meter-decoration-rect*) (+ -16 (sdl2:rect-y shape))) (sdl2:render-copy renderer *expression-texture* :source-rect (get-expression decoration) :dest-rect *status-meter-decoration-rect*))) (defmethod (setf percent) :after (new-val (meter status-meter)) (with-slots (filled-shape max-width percent) meter (setf percent (clamp new-val 0.0 1.0)) (setf (sdl2:rect-width filled-shape) (round (* max-width percent))))) (let* ((padding 8) (y (- +window-height+ +meter-bar-height+ padding)) (measure (round (/ +window-width+ 5))) (width (- measure (* 2 padding))) (double-width (- (* 2 measure) (* 2 padding)))) (defvar *money-meter* (make-instance 'status-meter :color (list 0 200 50 200) :decoration "dollars" :filled-shape (sdl2:make-rect padding y 1 +meter-bar-height+) :shape (sdl2:make-rect padding y double-width +meter-bar-height+) :percent 0.0 :max-width double-width)) (defvar *stress-meter* (make-instance 'status-meter :color (list 200 20 20 200) :decoration "stressed" :filled-shape (sdl2:make-rect (+ padding (* 3 measure)) y 1 +meter-bar-height+) :shape (sdl2:make-rect (+ padding (* 3 measure)) y width +meter-bar-height+) :percent 0.0 :max-width width)) (defvar *cold-meter* (make-instance 'status-meter :color (list 0 140 240 200) :decoration "cold" :filled-shape (sdl2:make-rect (+ padding (* 4 measure)) y 1 +meter-bar-height+) :shape (sdl2:make-rect (+ padding (* 4 measure)) y width +meter-bar-height+) :percent 0.0 :max-width width))) (defmethod render :after ((cold-meter (eql *cold-meter*)) renderer) (let ((x (round (* 0.45 (max-width cold-meter))))) (setf (sdl2:rect-x *status-meter-decoration-rect*) x) (sdl2:render-copy renderer *expression-texture* :source-rect (get-expression "coffee") :dest-rect *status-meter-decoration-rect*))) (defmethod (setf percent) :after (new-val (meter (eql *stress-meter*))) (when (<= 1.0 new-val) (stressed-out-sequence))) ;; TODO - REIMPLEMENT TO WORK WITH *TWEENS* ;; (defun drink-coffee () ;; (let ((now (sdl2:get-ticks)) ;; (dur 1750) ;; (ease #'cubic-in-out)) ;; (setf *coffee-break-tween* ;; (as-group ;; (animate *cold-meter* 'percent 0.0 :start now :rounding nil :duration dur ;; :ease ease) ;; (animate *stress-meter* 'percent (* 0.4 (percent *stress-meter*)) ;; :start now :rounding nil :duration dur ;; :ease ease))))) (defun get-sick () (unless (sick-p *nance*) (setf (sick-p *nance*) t) (setf (walk-speed *nance*) (round (* 0.5 (walk-speed *nance*)))))) (defun get-better () (when (sick-p *nance*) (setf (sick-p *nance*) nil) (setf (walk-speed *nance*) (round (* 2 (walk-speed *nance*)))))) (def-normal-class human () (walk-vec (cons 0 0)) (walk-speed 6) diag-walk-speed expression ;; nil or a string pos sheet (faces ((lambda () +shared-faces+))) (face 'facing-down) (frame 0) (next-frame-at 0)) (defun x-pos (person) (sdl2:rect-x (pos person))) (defun y-pos (person) (sdl2:rect-y (pos person))) (defun walking-p (human) (not (standing-p human))) (defun standing-p (human) (and (zerop (car (walk-vec human))) (zerop (cdr (walk-vec human))))) (defmethod (setf walk-speed) :after (newval (human human)) (setf (diag-walk-speed human) (round (sqrt (* 0.5 (* newval newval)))))) (defun get-frame-rect (human) (with-slots (faces face frame) human (aref (funcall face faces) frame))) (defmethod initialize-instance :after ((human human) &key) (setf (walk-speed human) 6) (with-slots (faces pos) human (let ((rect (get-frame-rect human))) (setf pos (sdl2:make-rect 0 0 (sdl2:rect-width rect) (sdl2:rect-height rect)))))) (defmethod update ((human human) ticks) (with-slots (frame next-frame-at faces face walk-vec pos) human (incf (sdl2:rect-x pos) (car walk-vec)) (setf (sdl2:rect-y pos) (clamp (+ (sdl2:rect-y pos) (cdr walk-vec)) +vert-min+ +vert-max+)) (when (<= next-frame-at ticks) (setf next-frame-at (max (+ *human-frame-pause* next-frame-at) ticks)) (setf frame (mod (1+ frame) (length (funcall face faces))))))) (defun set-expression-rect (human) (setf (sdl2:rect-x *expression-rect*) (sdl2:rect-x (pos human))) (setf (sdl2:rect-y *expression-rect*) (- (sdl2:rect-y (pos human)) (sdl2:rect-height *expression-rect*)))) (defmethod render ((human human) renderer) (with-slots (pos sheet faces face frame expression) human (sdl2:render-copy renderer sheet :dest-rect pos :source-rect (get-frame-rect human)) (let-when (source-rect (and expression (get-expression expression))) (set-expression-rect human) (sdl2:render-copy renderer *speech-bubble-texture* :dest-rect *expression-rect*) (sdl2:render-copy renderer *expression-texture* :dest-rect *expression-rect* :source-rect source-rect)))) (defun emote (who emotion &optional duration) (setf (expression who) emotion) (when duration (let ((pause (pause duration (sdl2:get-ticks)))) (setf (on-complete pause) (lambda () (setf (expression who) nil))) (push pause *tweens*)))) (def-normal-class hero (human) (sick-p nil)) (defvar *sickness-rect* (sdl2:make-rect 0 0 16 16)) (defmethod render :after ((nance hero) renderer) (when (sick-p nance) (setf (sdl2:rect-x *sickness-rect*) (- (x-pos nance) 20)) (setf (sdl2:rect-y *sickness-rect*) (- (y-pos nance) 20)) (sdl2:render-copy renderer *expression-texture* :source-rect (get-expression "nauseated") :dest-rect *sickness-rect*))) (defun make-sick () (unless (sick-p *nance*) (setf (sick-p *nance*) t) (setf (walk-speed *nance*) (round (* 0.5 (walk-speed *nance*)))))) (defun get-better () (when (sick-p *nance*) (setf (sick-p *nance*) nil) (setf (walk-speed *nance*) (* 2 (walk-speed *nance*))))) (defun sickness-check () (if (>= (percent *cold-meter*) 0.9) (when (and (not (sick-p *nance*)) (cointoss (percent *stress-meter*))) (make-sick)) (when (and (sick-p *nance*) (cointoss (- 1.0 (percent *stress-meter*)))) (get-better)))) (defun check-sickness-loop () (sickness-check) (pause-then 1000 #'check-sickness-loop)) (defvar *collision-on-p* t) (defvar *input-mode* :normal) ;; (or :normal :start nil) (defun stressed-out-sequence () (setf *collision-on-p* nil) (setf *input-mode* nil) (emote *nance* "incapacitated") (with-slots (pos face) *nance* (let ((move-to-home-base (sequencing (:at (sdl2:get-ticks) :targeting pos) (grouping (:for 2000) (animating :the 'sdl2:rect-x :to +home-base-x+) (animating :the 'sdl2:rect-y :to +home-base-y+)) (take-action (lambda () (print "calling first callback") (setf face 'facing-down) (emote *nance* "breakdown"))) (animate *stress-meter* 'percent 0.25 :rounding nil :duration 4000 :ease #'quad-in-out :on-complete (lambda () (print "calling second callback") (emote *nance* nil) (setf *collision-on-p* t) (setf *input-mode* :normal)))))) (push move-to-home-base *tweens*)))) (defun in-front-of-door-p () (with-slots (pos) *nance* (and (<= +sliding-door-closed-x+ (sdl2:rect-x pos) (+ +sliding-door-closed-x+ (sdl2:rect-width *sliding-door-position*))) (<= (sdl2:rect-y pos) (+ +vert-min+ 40))))) (defmethod update :after ((hero hero) ticks) (with-slots (pos) hero (setf (sdl2:rect-x pos) (mod (sdl2:rect-x pos) +window-width+)) (if (in-front-of-door-p) (when (not *door-open-p*) (open-door)) (when *door-open-p* (close-door))))) (def-normal-class pedestrian (human) (already-asked nil) (comfort-rad 60) (react-per-sec 4) (next-react 0) (anger 0.1) (kindness 0.02) (generosity 0.25) (vulnerability 0.03)) (defun set-walk-face-by-walk-vec (person) (with-slots (walk-vec face) person (cond ((and (zerop (cdr walk-vec)) (plusp (car walk-vec))) (setf face 'walking-right)) ((and (zerop (cdr walk-vec)) (minusp (car walk-vec))) (setf face 'walking-left)) ((minusp (cdr walk-vec)) (setf face 'walking-up)) ((plusp (cdr walk-vec)) (setf face 'walking-down)) (t nil)))) ;; return nil if the character is standing (defun random-y-pos () (+ +vert-min+ (random (- +vert-max+ +vert-min+)))) (defun make-suit () (let ((suit (make-instance 'pedestrian :sheet *suit-texture* :comfort-rad 120 :anger 0.2 :kindness 0.5 :generosity 0.25 :vulnerability 0.07 ))) (setf (walk-speed suit) 5) (setf (walk-vec suit) (cons (walk-speed suit) 0)) (set-walk-face-by-walk-vec suit) (setf (sdl2:rect-y (pos suit)) (random-y-pos)) suit)) (defparameter +home-base-y+ 38) (defparameter +home-base-x+ 292) (defun boot-up (renderer) ;; cleanup from previous calls to start - used while testing (setf *pedestrians* nil) (setf *to-render-by-y* nil) (boot-up-assets renderer) ;; boot up nance (setf *nance* (make-instance 'hero :sheet *nance-texture*)) (setf (sdl2:rect-x (pos *nance*)) 292) (setf (sdl2:rect-y (pos *nance*)) 38) (push *nance* *to-render-by-y*) ;; boot up initial pedestrians (push (make-suit) *pedestrians*) (push (car *pedestrians*) *to-render-by-y*)) (defun choose-one (&rest options) (nth (random (length options)) options)) (defun pause-then (time complete) (let ((pause (pause time (sdl2:get-ticks)))) (setf (on-complete pause) complete) (push pause *tweens*))) (defun stop-and-consider (pedestrian) (with-slots (walk-vec already-asked expression anger kindness generosity vulnerability) pedestrian (incf (percent *stress-meter*) vulnerability) (setf already-asked t) (when (walking-p pedestrian) (let ((old-vec (copy-list walk-vec))) (setf (car walk-vec) 0) (setf (cdr walk-vec) 0) (emote pedestrian "alarmed-question" 800) (emote *nance* "alarmed-question" 800) (pause-then 1000 (lambda () (cond ((cointoss anger) (emote pedestrian (choose-one "asshole" "very-angry" "death") 2500) (hopping-mad pedestrian) (emote *nance* (choose-one "stressed" "breakdown") 3000) (incf (percent *stress-meter*) (* 3 vulnerability))) ((cointoss kindness) (emote pedestrian (choose-one "relaxed" "heart1" "heart2" "heart3" "angry") 2500) (emote *nance* (choose-one "relaxed" "heart1" "heart2" "heart3") 2000) (incf (percent *money-meter*) (random generosity))) (t (emote pedestrian (choose-one "sorry-no" "neutral") 2500))) (resume-walking pedestrian old-vec 800))))))) (defun resume-walking (person vec after) (let ((pause (pause after (sdl2:get-ticks)))) (setf (on-complete pause) (lambda () (setf (car (walk-vec person)) (car vec)) (setf (cdr (walk-vec person)) (cdr vec)))) (push pause *tweens*))) (defun action-key-pressed () (let-if (mark (find-if (lambda (ped) (and (not (already-asked ped)) (< (dist ped *nance*) (* 0.75 (comfort-rad ped))))) *pedestrians*)) (stop-and-consider mark))) (defun any-p (arg &rest preds) (and preds (or (funcall (car preds) arg) (apply 'any-p (cons arg (cdr preds)))))) (defun all-p (arg &rest preds) (if preds (and (funcall (car preds) arg) (apply 'all-p (cons arg (cdr preds)))) t)) (defun set-walk-vec-by-keysdown () (with-slots (walk-vec walk-speed diag-walk-speed) *nance* (cond ((< 2 (number-of-dpad-keys-down)) (setf (car walk-vec) 0) (setf (cdr walk-vec) 0)) ((or (all-p *keys-down* 'keys-down-left 'keys-down-right) (all-p *keys-down* 'keys-down-up 'keys-down-down)) (setf (car walk-vec) 0) (setf (cdr walk-vec) 0)) ((all-p *keys-down* 'keys-down-right 'keys-down-down) (setf (car walk-vec) diag-walk-speed) (setf (cdr walk-vec) diag-walk-speed)) ((all-p *keys-down* 'keys-down-right 'keys-down-up) (setf (car walk-vec) diag-walk-speed) (setf (cdr walk-vec) (* -1 diag-walk-speed))) ((all-p *keys-down* 'keys-down-left 'keys-down-down) (setf (car walk-vec) (* -1 diag-walk-speed)) (setf (cdr walk-vec) diag-walk-speed)) ((all-p *keys-down* 'keys-down-left 'keys-down-up) (setf (car walk-vec) (* -1 diag-walk-speed)) (setf (cdr walk-vec) (* -1 diag-walk-speed))) ((keys-down-right *keys-down*) (setf (car walk-vec) walk-speed) (setf (cdr walk-vec) 0)) ((keys-down-left *keys-down*) (setf (car walk-vec) (* -1 walk-speed)) (setf (cdr walk-vec) 0)) ((keys-down-up *keys-down*) (setf (car walk-vec) 0) (setf (cdr walk-vec) (* -1 walk-speed))) ((keys-down-down *keys-down*) (setf (car walk-vec) 0) (setf (cdr walk-vec) walk-speed)) (t (setf (car walk-vec) 0) (setf (cdr walk-vec) 0))))) (defun add-walk-hero-left () (setf (face *nance*) 'walking-left) (setf (frame *nance*) 0) (set-walk-vec-by-keysdown)) (defun add-walk-hero-right () (setf (face *nance*) 'walking-right) (setf (frame *nance*) 0) (set-walk-vec-by-keysdown)) (defun add-walk-hero-up () (setf (face *nance*) 'walking-up) (setf (frame *nance*) 0) (set-walk-vec-by-keysdown)) (defun add-walk-hero-down () (setf (face *nance*) 'walking-down) (setf (frame *nance*) 0) (set-walk-vec-by-keysdown)) (defun rem-walk-hero-left () (set-walk-vec-by-keysdown) (unless (walking-p *nance*) (setf (face *nance*) 'facing-left) (setf (frame *nance*) 0))) (defun rem-walk-hero-right () (set-walk-vec-by-keysdown) (unless (walking-p *nance*) (setf (face *nance*) 'facing-right) (setf (frame *nance*) 0))) (defun rem-walk-hero-up () (set-walk-vec-by-keysdown) (unless (walking-p *nance*) (setf (face *nance*) 'facing-up) (setf (frame *nance*) 0))) (defun rem-walk-hero-down () (set-walk-vec-by-keysdown) (unless (walking-p *nance*) (setf (face *nance*) 'facing-down) (setf (frame *nance*) 0))) (defun number-of-dpad-keys-down () (let ((c 0)) (dolist (fn '(keys-down-left keys-down-right keys-down-up keys-down-down)) (when (funcall fn *keys-down*) (incf c))) c)) (defun handle-keydown (keysym) (let ((key (sdl2:scancode-value keysym))) (match-key key (:scancode-space (unless (keys-down-action *keys-down*) (setf (keys-down-action *keys-down*) t) (action-key-pressed))) (:scancode-left (unless (keys-down-left *keys-down*) (setf (keys-down-left *keys-down*) t) (add-walk-hero-left))) (:scancode-right (unless (keys-down-right *keys-down*) (setf (keys-down-right *keys-down*) t) (add-walk-hero-right))) (:scancode-up (unless (keys-down-up *keys-down*) (setf (keys-down-up *keys-down*) t) (add-walk-hero-up))) (:scancode-down (unless (keys-down-down *keys-down*) (setf (keys-down-down *keys-down*) t) (add-walk-hero-down)))))) (defun handle-keyup (keysym) (let ((key (sdl2:scancode-value keysym))) (match-key key (:scancode-space (setf (keys-down-action *keys-down*) nil)) (:scancode-left (setf (keys-down-left *keys-down*) nil) (rem-walk-hero-left)) (:scancode-right (setf (keys-down-right *keys-down*) nil) (rem-walk-hero-right)) (:scancode-up (setf (keys-down-up *keys-down*) nil) (rem-walk-hero-up)) (:scancode-down (setf (keys-down-down *keys-down*) nil) (rem-walk-hero-down))))) (defun update-tweens (time) (dolist (tween *tweens*) (run-tween tween time)) (setf *tweens* (delete-if ($ #'tween-finished-p _ time) *tweens*))) (defun dist (person1 person2) (let ((dx (- (x-pos person1) (x-pos person2))) (dy (- (y-pos person1) (y-pos person2)))) (sqrt (+ (* dx dx) (* dy dy))))) (defun cointoss (&optional (loaded 0.5)) (< (random 1.0) loaded)) (defun adjust-walk-relative-to (person1 person2) (when (walking-p person1) (with-slots (comfort-rad walk-vec walk-speed diag-walk-speed vulnerability) person1 (if (< (dist person1 person2) comfort-rad) ;;move-away (match walk-vec ((cons old-dx 0) (when (cointoss (* 5 vulnerability)) (emote person1 "alarmed" 1000)) (setf (car walk-vec) (* (signum old-dx) diag-walk-speed)) (setf (cdr walk-vec) (* (signum (- (y-pos person1) (y-pos person2))) diag-walk-speed)))) ;; try moving straigt across again (match walk-vec ((cons old-dx _) (setf (car walk-vec) (* (signum old-dx) walk-speed)) (setf (cdr walk-vec) 0))))) ;; update the displayd animation (set-walk-face-by-walk-vec person1))) (defmethod update ((ped pedestrian) time) (call-next-method) (with-slots (pos react-per-sec next-react) ped (when (<= next-react time) ;; update react check (setf next-react (max time (round (+ next-react (/ 1000 react-per-sec))))) (adjust-walk-relative-to ped *nance*)) (when (or (< (sdl2:rect-x pos) -50) (< +window-width+ (sdl2:rect-x pos))) (setf (already-asked ped) nil) (setf (sdl2:rect-y pos) (random-y-pos)) (setf (sdl2:rect-x pos) -49)))) (defmethod update ((game (eql :game)) time) (update *nance* time) (update-tweens time) (dolist (person *pedestrians*) (update person time)) (unless *on-coffee-break* (if (walking-p *nance*) (decf (percent *cold-meter*) 0.0004) (incf (percent *cold-meter*) 0.0003)))) (defmethod render ((game (eql :game)) renderer) ;; clear screen (sdl2:set-render-draw-color renderer 80 80 80 255) (sdl2:render-clear renderer) (sdl2:render-copy renderer *backdrop-texture*) (sdl2:render-copy renderer *sliding-door-texture* :dest-rect *sliding-door-position*) ;; render characters and other objects (setf *to-render-by-y* (sort *to-render-by-y* #'< :key #'y-pos)) (dolist (person *to-render-by-y*) (render person renderer)) ;; render meters (sdl2:set-render-draw-blend-mode renderer sdl2-ffi:+sdl-blendmode-blend+) (render *money-meter* renderer) (render *stress-meter* renderer) (render *cold-meter* renderer) ;; present (sdl2:render-present renderer)) (defun play-track (track) (harmony-simple:stop *current-track*) (harmony-simple:resume track) (setf *current-track* track)) (defun start-debug () (bt:make-thread (lambda () (swank:create-server :port 4006 :dont-close t))) (start)) (defun start () ;; (play-track *cold-day-track*) (unwind-protect (sdl2:with-init (:everything) (sdl2:with-window (win :w 1024 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown)) (sdl2:with-renderer (renderer win :flags '(:accelerated)) (boot-up renderer) (sdl2:with-event-loop (:method :poll) (:keydown (:keysym keysym) (if (sdl2:scancode= (sdl2:scancode-value keysym) :scancode-escape) (sdl2:push-event :quit) (handle-keydown keysym))) (:keyup (:keysym keysym) (handle-keyup keysym)) (:idle () (update :game (sdl2:get-ticks)) (render :game renderer) (sdl2:delay +frame-delay+)) (:quit () t))))) (free-assets))) (defun clear-pedestrians () (dolist (p *pedestrians*) (setf *to-render-by-y* (delete p *to-render-by-y*))) (setf *pedestrians* nil)) (defvar *door-open-p* nil) (defun open-door () (unless *door-open-p* (setf *door-open-p* t) (push (animate *sliding-door-position* 'sdl2:rect-x +sliding-door-open-x+ :start (sdl2:get-ticks) :ease #'animise:cubic-in-out :duration 500) *tweens*))) (defun close-door () (when *door-open-p* (setf *door-open-p* nil) (push (animate *sliding-door-position* 'sdl2:rect-x +sliding-door-closed-x+ :start (sdl2:get-ticks) :ease #'animise:cubic-in-out :duration 500) *tweens*))) ;; TODO FIX STRANGE BUG IN FINITE LOOPING BEHAVIOR IN ANIMISE (defun hopping-mad (who) (with-slots (pos) who (let* ((current-y (sdl2:rect-y pos)) (dest-y (- current-y 56)) (anim (sequencing (:at (sdl2:get-ticks) :targeting pos) (animating :the 'sdl2:rect-y :to dest-y :for 200 :by :quading-out) (animating :the 'sdl2:rect-y :to current-y :for 200 :by :elastic-out) (animating :the 'sdl2:rect-y :to dest-y :for 200 :by :quading-out) (animating :the 'sdl2:rect-y :to current-y :for 200 :by :elastic-out) (animating :the 'sdl2:rect-y :to dest-y :for 200 :by :quading-out) (animating :the 'sdl2:rect-y :to current-y :for 200 :by :elastic-out) ))) (push anim *tweens*))))