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-rw-r--r--the-price-of-a-cup-of-coffee.lisp230
1 files changed, 185 insertions, 45 deletions
diff --git a/the-price-of-a-cup-of-coffee.lisp b/the-price-of-a-cup-of-coffee.lisp
index fbb5d29..8311c0f 100644
--- a/the-price-of-a-cup-of-coffee.lisp
+++ b/the-price-of-a-cup-of-coffee.lisp
@@ -4,6 +4,8 @@
(def-normal-class human ()
(walk-vec (cons 0 0))
+ (walk-speed 6)
+ diag-walk-speed
pos
sheet
(faces ((lambda () +shared-faces+)))
@@ -11,11 +13,24 @@
(frame 0)
(next-frame-at 0))
+(defun walking-p (human)
+ (not (standing-p human)))
+
+(defun standing-p (human)
+ (and (zerop (car (walk-vec human)))
+ (zerop (cdr (walk-vec human)))))
+
+
+(defmethod (setf walk-speed) :after (newval (human human))
+ (setf (diag-walk-speed human)
+ (floor (sqrt (* 0.5 (* newval newval))))))
+
(defun get-frame-rect (human)
(with-slots (faces face frame) human
(aref (funcall face faces) frame)))
(defmethod initialize-instance :after ((human human) &key)
+ (setf (walk-speed human) 6)
(with-slots (faces pos) human
(let ((rect (get-frame-rect human)))
(setf pos
@@ -38,7 +53,7 @@
(defmethod update ((human human) ticks)
(with-slots (frame next-frame-at faces face walk-vec pos) human
- (setf (sdl2:rect-x pos) (mod (+ (sdl2:rect-x pos) (car walk-vec)) +window-width+))
+ (incf (sdl2:rect-x pos) (car walk-vec))
(setf (sdl2:rect-y pos)
(clamp (+ (sdl2:rect-y pos) (cdr walk-vec))
+vert-min+ +vert-max+))
@@ -61,6 +76,11 @@
(sick-p nil)
(relax-rate 1))
+(defmethod update :after ((hero hero) ticks)
+ (with-slots (pos) hero
+ (setf (sdl2:rect-x pos)
+ (mod (sdl2:rect-x pos) +window-width+))))
+
(def-normal-class pedestrian (human)
(comfort-rad 60)
@@ -77,19 +97,18 @@
(defun boot-up (renderer)
(with-surface-from-file (surf +nance-sheet-image+)
- (setf *nance*
- (make-instance 'hero
- :sheet (sdl2:create-texture-from-surface renderer surf)))))
+ (setf *nance-texture* (sdl2:create-texture-from-surface renderer surf)))
+
+ (with-surface-from-file (surf +suit-sheet-image+)
+ (setf *suit-texture* (sdl2:create-texture-from-surface renderer surf)))
+
+ (setf *nance* (make-instance 'hero :sheet *suit-texture*)))
(defparameter +frame-delay+ (round (/ 1000 60)))
-(defparameter +action-key+ :scancode-space)
(defun action-key-pressed ()
- ;; (if (eql *current-track* *looking-up-track*)
- ;; (play-track *cold-day-track*)
- ;; (play-track *looking-up-track*))
(print "Action"))
(defun walking-face (dir)
@@ -106,42 +125,158 @@
(:up 'facing-up)
(:down 'facing-down)))
-(defun walk-hero (dir)
- (with-slots (face frame walk-vec) *nance*
- (unless (eql (walking-face dir) face)
- (setf face (walking-face dir))
- (setf frame 0)
- (case dir
- (:right (setf (car walk-vec) 6))
- (:left (setf (car walk-vec) -6))
- (:up (setf (cdr walk-vec) -6))
- (:down (setf (cdr walk-vec) 6))))))
-
-
-(defun stop-hero (dir)
- (with-slots (face frame walk-vec) *nance*
- (setf face (standing-face dir))
- (setf frame 0)
- (setf (car walk-vec) 0)
- (setf (cdr walk-vec) 0)))
+
+(defun any-p (arg &rest preds)
+ (and preds
+ (or (funcall (car preds) arg)
+ (apply 'any-p (cons arg (cdr preds))))))
+
+(defun all-p (arg &rest preds)
+ (if preds
+ (and (funcall (car preds) arg)
+ (apply 'all-p (cons arg (cdr preds))))
+ t))
+
+(defun set-walk-vec-by-keysdown ()
+ (with-slots (walk-vec walk-speed diag-walk-speed) *nance*
+ (cond ((< 2 (number-of-dpad-keys-down))
+ (setf (car walk-vec) 0)
+ (setf (cdr walk-vec) 0))
+
+ ((or (all-p *keys-down* 'keys-down-left 'keys-down-right)
+ (all-p *keys-down* 'keys-down-up 'keys-down-down))
+ (setf (car walk-vec) 0)
+ (setf (cdr walk-vec) 0))
+
+ ((all-p *keys-down* 'keys-down-right 'keys-down-down)
+ (setf (car walk-vec) diag-walk-speed)
+ (setf (cdr walk-vec) diag-walk-speed))
+
+ ((all-p *keys-down* 'keys-down-right 'keys-down-up)
+ (setf (car walk-vec) diag-walk-speed)
+ (setf (cdr walk-vec) (* -1 diag-walk-speed)))
+
+ ((all-p *keys-down* 'keys-down-left 'keys-down-down)
+ (setf (car walk-vec) (* -1 diag-walk-speed))
+ (setf (cdr walk-vec) diag-walk-speed))
+
+ ((all-p *keys-down* 'keys-down-left 'keys-down-up)
+ (setf (car walk-vec) (* -1 diag-walk-speed))
+ (setf (cdr walk-vec) (* -1 diag-walk-speed)))
+
+ ((keys-down-right *keys-down*)
+ (setf (car walk-vec) walk-speed)
+ (setf (cdr walk-vec) 0))
+
+ ((keys-down-left *keys-down*)
+ (setf (car walk-vec) (* -1 walk-speed))
+ (setf (cdr walk-vec) 0))
+
+ ((keys-down-up *keys-down*)
+ (setf (car walk-vec) 0)
+ (setf (cdr walk-vec) (* -1 walk-speed)))
+
+ ((keys-down-down *keys-down*)
+ (setf (car walk-vec) 0)
+ (setf (cdr walk-vec) walk-speed))
+
+ (t (setf (car walk-vec) 0)
+ (setf (cdr walk-vec) 0)))))
+
+
+(defun add-walk-hero-left ()
+ (setf (face *nance*) 'walking-left)
+ (setf (frame *nance*) 0)
+ (set-walk-vec-by-keysdown))
+
+(defun add-walk-hero-right ()
+ (setf (face *nance*) 'walking-right)
+ (setf (frame *nance*) 0)
+ (set-walk-vec-by-keysdown))
+
+(defun add-walk-hero-up ()
+ (setf (face *nance*) 'walking-up)
+ (setf (frame *nance*) 0)
+ (set-walk-vec-by-keysdown))
+
+(defun add-walk-hero-down ()
+ (setf (face *nance*) 'walking-down)
+ (setf (frame *nance*) 0)
+ (set-walk-vec-by-keysdown))
+
+(defun rem-walk-hero-left ()
+ (set-walk-vec-by-keysdown)
+ (unless (walking-p *nance*)
+ (setf (face *nance*) 'facing-left)
+ (setf (frame *nance*) 0)))
+
+(defun rem-walk-hero-right ()
+ (set-walk-vec-by-keysdown)
+ (unless (walking-p *nance*)
+ (setf (face *nance*) 'facing-right)
+ (setf (frame *nance*) 0)))
+
+(defun rem-walk-hero-up ()
+ (set-walk-vec-by-keysdown)
+ (unless (walking-p *nance*)
+ (setf (face *nance*) 'facing-up)
+ (setf (frame *nance*) 0)))
+
+(defun rem-walk-hero-down ()
+ (set-walk-vec-by-keysdown)
+ (unless (walking-p *nance*)
+ (setf (face *nance*) 'facing-down)
+ (setf (frame *nance*) 0)))
+
+(defstruct keys-down left right up down action)
+(defvar *keys-down* (make-keys-down))
+
+(defun number-of-dpad-keys-down ()
+ (let ((c 0))
+ (dolist (fn '(keys-down-left keys-down-right keys-down-up keys-down-down))
+ (when (funcall fn *keys-down*)
+ (incf c)))
+ c))
+
(defun handle-keydown (keysym)
(let ((key (sdl2:scancode-value keysym)))
(match-key key
- (+action-key+ (action-key-pressed))
- (:scancode-left (walk-hero :left))
- (:scancode-right (walk-hero :right))
- (:scancode-up (walk-hero :up))
- (:scancode-down (walk-hero :down)))))
+ (:scancode-space (unless (keys-down-action *keys-down*)
+ (setf (keys-down-action *keys-down*) t)
+ (action-key-pressed)))
+
+ (:scancode-left (unless (keys-down-left *keys-down*)
+ (setf (keys-down-left *keys-down*) t)
+ (add-walk-hero-left)))
+
+ (:scancode-right (unless (keys-down-right *keys-down*)
+ (setf (keys-down-right *keys-down*) t)
+ (add-walk-hero-right)))
+
+ (:scancode-up (unless (keys-down-up *keys-down*)
+ (setf (keys-down-up *keys-down*) t)
+ (add-walk-hero-up)))
+
+ (:scancode-down (unless (keys-down-down *keys-down*)
+ (setf (keys-down-down *keys-down*) t)
+ (add-walk-hero-down))))))
(defun handle-keyup (keysym)
(let ((key (sdl2:scancode-value keysym)))
(match-key key
- (:scancode-left (stop-hero :left))
- (:scancode-right (stop-hero :right))
- (:scancode-up (stop-hero :up))
- (:scancode-down (stop-hero :down)))))
+ (:scancode-left (setf (keys-down-left *keys-down*) nil)
+ (rem-walk-hero-left))
+
+ (:scancode-right (setf (keys-down-right *keys-down*) nil)
+ (rem-walk-hero-right))
+
+ (:scancode-up (setf (keys-down-up *keys-down*) nil)
+ (rem-walk-hero-up))
+
+ (:scancode-down (setf (keys-down-down *keys-down*) nil)
+ (rem-walk-hero-down)))))
(defmethod render ((game (eql :game)) renderer)
@@ -161,17 +296,22 @@
(setf *current-track* track))
-(defun main ()
+(defun start-debug ()
+ (bt:make-thread (lambda () (swank:create-server :port 4006 :dont-close t)))
+ (start))
+
+
+(defun start ()
- (unless *harmony-initialized-p*
- (harmony-simple:initialize)
- (setf *looking-up-track* (harmony-simple:play #p"assets/thingslookup.mp3" :music :loop t))
- (harmony-simple:stop *looking-up-track*)
- (setf *cold-day-track* (harmony-simple:play #p"assets/coldday.mp3" :music :loop t))
- (setf *current-track* *cold-day-track*)
- (setf *harmony-initialized-p* t))
+ ;; (unless *harmony-initialized-p*
+ ;; (harmony-simple:initialize)
+ ;; (setf *looking-up-track* (harmony-simple:play #p"assets/thingslookup.mp3" :music :loop t))
+ ;; (harmony-simple:stop *looking-up-track*)
+ ;; (setf *cold-day-track* (harmony-simple:play #p"assets/coldday.mp3" :music :loop t))
+ ;; (setf *current-track* *cold-day-track*)
+ ;; (setf *harmony-initialized-p* t))
- (play-track *cold-day-track*)
+ ;; (play-track *cold-day-track*)
(sdl2:with-init (:everything)
(sdl2:with-window (win :w 1024 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown))
@@ -198,7 +338,7 @@
(sdl2:delay +frame-delay+))
(:quit ()
- (harmony-simple:stop *current-track*)
+; (harmony-simple:stop *current-track*)
(free-assets)
t))))))