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-rw-r--r--assets.lisp8
-rw-r--r--the-price-of-a-cup-of-coffee.lisp45
2 files changed, 32 insertions, 21 deletions
diff --git a/assets.lisp b/assets.lisp
index 37d05d3..64080a6 100644
--- a/assets.lisp
+++ b/assets.lisp
@@ -29,13 +29,13 @@
(defun create-sprite-faces (defs)
(list :facing-down (select-tile-rects defs "front")
- :walking-down (select-tile-rects defs "front" "walkforward1" "front" "walkforward2")
+ :walking-down (select-tile-rects defs "walkforward1" "front" "walkforward2" "front")
:facing-up (select-tile-rects defs "back")
- :walking-up (select-tile-rects defs "back" "walkback1" "back" "walkback2")
+ :walking-up (select-tile-rects defs "walkback1" "back" "walkback2" "back")
:facing-left (select-tile-rects defs "profileleft")
- :walking-left (select-tile-rects defs "profileleft" "walkleft1" "profileleft" "walkleft2")
+ :walking-left (select-tile-rects defs "walkleft1" "profileleft" "walkleft2" "profileleft")
:facing-right (select-tile-rects defs "profileright")
- :walking-right (select-tile-rects defs "profileright" "walkright1" "profileright" "walkright1")))
+ :walking-right (select-tile-rects defs "walkright1" "profileright" "walkright1" "profileright")))
;;; Nance Assets
diff --git a/the-price-of-a-cup-of-coffee.lisp b/the-price-of-a-cup-of-coffee.lisp
index 36de32d..f93d2d2 100644
--- a/the-price-of-a-cup-of-coffee.lisp
+++ b/the-price-of-a-cup-of-coffee.lisp
@@ -2,9 +2,10 @@
(in-package #:the-price-of-a-cup-of-coffee)
-(defvar *human-fps* 3)
+(defvar *human-fps* 5)
(def-normal-class human ()
+ (walk-vec (cons 0 0))
pos
sheet
faces
@@ -24,7 +25,9 @@
(defgeneric update (thing time))
(defmethod update ((human human) ticks)
- (with-slots (frame next-frame-at faces face) human
+ (with-slots (frame next-frame-at faces face walk-vec pos) human
+ (incf (sdl2:rect-x pos) (car walk-vec))
+ (incf (sdl2:rect-y pos) (cdr walk-vec))
(when (<= next-frame-at ticks)
(incf next-frame-at (/ 1000 *human-fps*))
(setf next-frame-at (max next-frame-at ticks))
@@ -38,7 +41,6 @@
(def-normal-class pedestrian (human)
- (walk-vec (list 2 0))
(comfort-rad 60)
(react-per-sec 1)
(anger 0.1)
@@ -51,7 +53,6 @@
(money 0)
(coldness 0)
(sick-p nil)
- (walking-speed 5)
(relax-rate 1))
@@ -67,7 +68,7 @@
:faces (create-sprite-faces *nance-tile-defs*)))))
-(defparameter +frame-delay+ (round (/ 1000 24)))
+(defparameter +frame-delay+ (round (/ 1000 60)))
(defparameter +action-key+ :scancode-space)
@@ -89,23 +90,31 @@
(:up :facing-up)
(:down :facing-down)))
-(defun facing-p (human dir)
- (equal dir
- (case (face human)
- ((:facing-down :walking-down) :down)
- ((:facing-up :walking-up) :up)
- ((:facing-left :walking-left) :left)
- ((:facing-right :walking-right) :right))))
+;; (defun facing-p (human dir)
+;; (equal dir
+;; (case (face human)
+;; ((:facing-down :walking-down) :down)
+;; ((:facing-up :walking-up) :up)
+;; ((:facing-left :walking-left) :left)
+;; ((:facing-right :walking-right) :right))))
(defun walk-hero (dir)
- (unless (facing-p *nance* dir)
+ (unless (equal (walking-face dir) (face *nance*))
(setf (face *nance*) (walking-face dir))
- (setf (frame *nance*) 0)))
+ (setf (frame *nance*) 0)
+ (setf (walk-vec *nance*)
+ (case dir
+ (:right (cons 6 0))
+ (:left (cons -6 0))
+ (:up (cons 0 -6))
+ (:down (cons 0 6))))))
(defun stop-hero (dir)
(setf (face *nance*)
(standing-face dir))
- (setf (frame *nance*) 0))
+ (setf (frame *nance*) 0)
+ (setf (walk-vec *nance*) (cons 0 0)))
+
(defun handle-keydown (keysym)
(let ((key (sdl2:scancode-value keysym)))
@@ -127,6 +136,7 @@
(defmethod render ((game (eql :game)) renderer)
+ (sdl2:set-render-draw-color renderer 255 255 255 255)
(sdl2:render-clear renderer)
(render *nance* renderer)
(sdl2:render-present renderer))
@@ -134,7 +144,7 @@
(defun main ()
(sdl2:with-init (:everything)
- (sdl2:with-window (win :w 800 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown))
+ (sdl2:with-window (win :w 1024 :h 600 :title "The Price Of A Cup Of Coffee" :flags '(:shown))
(sdl2:with-renderer (renderer win :flags '(:accelerated))
(boot-up renderer)
@@ -149,11 +159,12 @@
(:keyup (:keysym keysym) (handle-keyup keysym))
(:idle ()
+ (render :game renderer)
;; update sprites
(update *nance* (sdl2:get-ticks))
;; update tweens
;; render
- (render :game renderer)
+
(sdl2:delay +frame-delay+))
(:quit ()