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authorBoutade <thegoofist@protonmail.com>2019-10-13 09:54:48 -0500
committerBoutade <thegoofist@protonmail.com>2019-10-13 09:54:48 -0500
commit5e9e9990495cabb82710f48334ac029005eca11f (patch)
tree7a45da80e474f9814045e0758e8c025e67d8dfea /the-price-of-a-cup-of-coffee.lisp
parentd3e49dd414963c2b7885a9a45accd116534e764e (diff)
altered to share tilesheet config, and to accomodate changed names
Diffstat (limited to 'the-price-of-a-cup-of-coffee.lisp')
-rw-r--r--the-price-of-a-cup-of-coffee.lisp78
1 files changed, 39 insertions, 39 deletions
diff --git a/the-price-of-a-cup-of-coffee.lisp b/the-price-of-a-cup-of-coffee.lisp
index e30cc15..fbb5d29 100644
--- a/the-price-of-a-cup-of-coffee.lisp
+++ b/the-price-of-a-cup-of-coffee.lisp
@@ -2,20 +2,22 @@
(in-package #:the-price-of-a-cup-of-coffee)
-
-
(def-normal-class human ()
(walk-vec (cons 0 0))
pos
sheet
- faces
- (face :facing-down)
+ (faces ((lambda () +shared-faces+)))
+ (face 'facing-down)
(frame 0)
(next-frame-at 0))
+(defun get-frame-rect (human)
+ (with-slots (faces face frame) human
+ (aref (funcall face faces) frame)))
+
(defmethod initialize-instance :after ((human human) &key)
(with-slots (faces pos) human
- (let ((rect (aref (getf faces :facing-down) 0)))
+ (let ((rect (get-frame-rect human)))
(setf pos
(sdl2:make-rect 0 0
(sdl2:rect-width rect)
@@ -34,23 +36,22 @@
(setf *human-frame-pause* (/ 1000 n)))
-
(defmethod update ((human human) ticks)
(with-slots (frame next-frame-at faces face walk-vec pos) human
- (setf (sdl2:rect-x pos) (mod (+ (sdl2:rect-x pos) (car walk-vec)) 1024))
+ (setf (sdl2:rect-x pos) (mod (+ (sdl2:rect-x pos) (car walk-vec)) +window-width+))
(setf (sdl2:rect-y pos)
(clamp (+ (sdl2:rect-y pos) (cdr walk-vec))
+vert-min+ +vert-max+))
(when (<= next-frame-at ticks)
(setf next-frame-at (max (+ *human-frame-pause* next-frame-at) ticks))
- (setf frame (mod (1+ frame) (length (getf faces face)))))))
+ (setf frame (mod (1+ frame) (length (funcall face faces)))))))
(defmethod render ((human human) renderer)
(with-slots (pos sheet faces face frame) human
(sdl2:render-copy renderer sheet
:dest-rect pos
- :source-rect (aref (getf faces face) frame))))
+ :source-rect (get-frame-rect human))))
(def-normal-class hero (human)
@@ -71,16 +72,14 @@
-(defvar *nance* nil)
+(defvar *nance*)
-(defun boot-up (renderer)
- (setf *nance-tile-defs* (make-source-rects *nance-tile-defs*))
+(defun boot-up (renderer)
(with-surface-from-file (surf +nance-sheet-image+)
(setf *nance*
(make-instance 'hero
- :sheet (sdl2:create-texture-from-surface renderer surf)
- :faces (create-sprite-faces *nance-tile-defs*)))))
+ :sheet (sdl2:create-texture-from-surface renderer surf)))))
(defparameter +frame-delay+ (round (/ 1000 60)))
@@ -88,42 +87,43 @@
(defparameter +action-key+ :scancode-space)
(defun action-key-pressed ()
- (if (eql *current-track* *looking-up-track*)
- (play-track *cold-day-track*)
- (play-track *looking-up-track*))
+ ;; (if (eql *current-track* *looking-up-track*)
+ ;; (play-track *cold-day-track*)
+ ;; (play-track *looking-up-track*))
(print "Action"))
(defun walking-face (dir)
(case dir
- (:left :walking-left)
- (:right :walking-right)
- (:up :walking-up)
- (:down :walking-down)))
+ (:left 'walking-left)
+ (:right 'walking-right)
+ (:up 'walking-up)
+ (:down 'walking-down)))
(defun standing-face (dir)
(case dir
- (:left :facing-left)
- (:right :facing-right)
- (:up :facing-up)
- (:down :facing-down)))
+ (:left 'facing-left)
+ (:right 'facing-right)
+ (:up 'facing-up)
+ (:down 'facing-down)))
(defun walk-hero (dir)
- (unless (equal (walking-face dir) (face *nance*))
- (setf (face *nance*) (walking-face dir))
- (setf (frame *nance*) 0)
- (setf (walk-vec *nance*)
- (case dir
- (:right (cons 6 0))
- (:left (cons -6 0))
- (:up (cons 0 -6))
- (:down (cons 0 6))))))
+ (with-slots (face frame walk-vec) *nance*
+ (unless (eql (walking-face dir) face)
+ (setf face (walking-face dir))
+ (setf frame 0)
+ (case dir
+ (:right (setf (car walk-vec) 6))
+ (:left (setf (car walk-vec) -6))
+ (:up (setf (cdr walk-vec) -6))
+ (:down (setf (cdr walk-vec) 6))))))
-(defun stop-hero (dir)
- (setf (face *nance*)
- (standing-face dir))
- (setf (frame *nance*) 0)
- (setf (walk-vec *nance*) (cons 0 0)))
+(defun stop-hero (dir)
+ (with-slots (face frame walk-vec) *nance*
+ (setf face (standing-face dir))
+ (setf frame 0)
+ (setf (car walk-vec) 0)
+ (setf (cdr walk-vec) 0)))
(defun handle-keydown (keysym)
(let ((key (sdl2:scancode-value keysym)))