diff options
author | Boutade <thegoofist@protonmail.com> | 2019-10-20 14:21:53 -0500 |
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committer | Boutade <thegoofist@protonmail.com> | 2019-10-20 14:21:53 -0500 |
commit | 54509b4287897b9574be84fe11e97452bb100be0 (patch) | |
tree | fe1fe557a0365371c57c8405a57049876effe198 /README.org | |
parent | ab2dcaa59d12bd31498b1216d4395aff8583d450 (diff) |
windows build "instructions" haha
Diffstat (limited to 'README.org')
-rw-r--r-- | README.org | 44 |
1 files changed, 38 insertions, 6 deletions
@@ -28,8 +28,8 @@ ** Requirements - - sdl2 - - sdl2-image + - [[https://www.libsdl.org/download-2.0.php][sdl2]] + - [[https://www.libsdl.org/projects/SDL_image/][sdl2-image]] - [[https://github.com/thegoofist/animise][animise]] - [[https://github.com/thegoofist/lettuce][lettuce]] @@ -44,12 +44,12 @@ [[https://github.com/thegoofist/lettuce][lettuce]] is just a file containing three macros that I end up using all the time. I should probably get rid of it as a dependency b/c between - =alexandria= and =trivia= the functionality of =lettuce= is proably covered. + =alexandria= and =trivia= the functionality of =lettuce= is proably covered, + but ah well. Clone lettuce into your =local-projects= quicklisp directory. Then clone the game's repo into =~/quicklisp/local-projects=. - -** Using Deploy +** Linux Once requirements are installed, building should be as simple as: @@ -65,7 +65,39 @@ $ sbcl $ ./bin/price-of-coffee #+end_src - +** Windows + + To get this to work I had to use a modified version of =cl-sdl2= found in + [[https://github.com/lispgames/cl-sdl2/pull/123][this PR]]. After trying that fork, I found a format string bug in =render.lisp= + in the =cl-sdl2= source. So I made a change and committed it to [[https://github.com/thegoofist/cl-sdl2][another fork]]. + You will need to clone [[https://github.com/thegoofist/cl-sdl2][my fork]] into =local-projects= and check out the branch + =price-of-coffee-windows-build-fork=. + + I haven't been able to get the windows version to build with audio enabled, + so I made a git branch with the changes that helped me build this game on + windows. After cloning this repo into your =local-projects= directory within + the quicklisp root directory, checkout the =windows-build-mods= branch. + + From within this directory, I did the following: + + #+begin_src +# shell... + +$ git checkout windows-build-mods +$ sbcl + +;; Lisp REPL ... + +> (ql:quickload :cffi) +> (pushnew #p"." cffi:*foreign-library-directories*) +> (ql:quickload :the-price-of-a-cup-of-coffee) +> (asdf:make :the-price-of-a-cup-of-coffee) + + #+end_src + + Then copy all =.dll= and the =assets= directory into =bin=. Double clicking on + =price-of-coffee.exe= worked for me. (I don't own a windows machine so I had + to go over to a friends' house to get this thing built on windows). * Credit and Licenses |