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authorBoutade <thegoofist@protonmail.com>2019-10-20 14:21:53 -0500
committerBoutade <thegoofist@protonmail.com>2019-10-20 14:21:53 -0500
commit54509b4287897b9574be84fe11e97452bb100be0 (patch)
treefe1fe557a0365371c57c8405a57049876effe198 /README.org
parentab2dcaa59d12bd31498b1216d4395aff8583d450 (diff)
windows build "instructions" haha
Diffstat (limited to 'README.org')
-rw-r--r--README.org44
1 files changed, 38 insertions, 6 deletions
diff --git a/README.org b/README.org
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--- a/README.org
+++ b/README.org
@@ -28,8 +28,8 @@
** Requirements
- - sdl2
- - sdl2-image
+ - [[https://www.libsdl.org/download-2.0.php][sdl2]]
+ - [[https://www.libsdl.org/projects/SDL_image/][sdl2-image]]
- [[https://github.com/thegoofist/animise][animise]]
- [[https://github.com/thegoofist/lettuce][lettuce]]
@@ -44,12 +44,12 @@
[[https://github.com/thegoofist/lettuce][lettuce]] is just a file containing three macros that I end up using all the
time. I should probably get rid of it as a dependency b/c between
- =alexandria= and =trivia= the functionality of =lettuce= is proably covered.
+ =alexandria= and =trivia= the functionality of =lettuce= is proably covered,
+ but ah well. Clone lettuce into your =local-projects= quicklisp directory.
Then clone the game's repo into =~/quicklisp/local-projects=.
-
-** Using Deploy
+** Linux
Once requirements are installed, building should be as simple as:
@@ -65,7 +65,39 @@ $ sbcl
$ ./bin/price-of-coffee
#+end_src
-
+** Windows
+
+ To get this to work I had to use a modified version of =cl-sdl2= found in
+ [[https://github.com/lispgames/cl-sdl2/pull/123][this PR]]. After trying that fork, I found a format string bug in =render.lisp=
+ in the =cl-sdl2= source. So I made a change and committed it to [[https://github.com/thegoofist/cl-sdl2][another fork]].
+ You will need to clone [[https://github.com/thegoofist/cl-sdl2][my fork]] into =local-projects= and check out the branch
+ =price-of-coffee-windows-build-fork=.
+
+ I haven't been able to get the windows version to build with audio enabled,
+ so I made a git branch with the changes that helped me build this game on
+ windows. After cloning this repo into your =local-projects= directory within
+ the quicklisp root directory, checkout the =windows-build-mods= branch.
+
+ From within this directory, I did the following:
+
+ #+begin_src
+# shell...
+
+$ git checkout windows-build-mods
+$ sbcl
+
+;; Lisp REPL ...
+
+> (ql:quickload :cffi)
+> (pushnew #p"." cffi:*foreign-library-directories*)
+> (ql:quickload :the-price-of-a-cup-of-coffee)
+> (asdf:make :the-price-of-a-cup-of-coffee)
+
+ #+end_src
+
+ Then copy all =.dll= and the =assets= directory into =bin=. Double clicking on
+ =price-of-coffee.exe= worked for me. (I don't own a windows machine so I had
+ to go over to a friends' house to get this thing built on windows).
* Credit and Licenses