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* =imbricate= makes tilesheets for (Lisp) games

  The =imbricate= turns a directory, with possible nexted directories,
  containing images of varying sizes into a single tile sheet. The tool also
  produces file containing a list of property lists that includes a location and
  a name for each image within the sheet.

  The property list outputs either a list of plists, or a json file.

** Example

*** Running =imbricate=

 Suppose you have a bunch of separate directional pad (DPad) buttons:

 #+BEGIN_EXAMPLE

 $ tree
 .
 └── Dpad
     ├── DownLeft.png
     ├── Down.png
     ├── DownRight.png
     ├── Left.png
     ├── Right.png
     ├── UpLeft.png
     ├── UP.png
     └── UpRight.png


 #+END_EXAMPLE

 To create a single image that contains all of them, just do:

 #+BEGIN_EXAMPLE

 $ imbricate Dpad/ dpad

 Reading images from disk........
 Creating Layout........
 Constructing tilesheet........
 Writing to disk...
 ALL DONE

 #+END_EXAMPLE

 Now your working directory shoul look like:

 #+BEGIN_EXAMPLE

 $ tree 
 .
 ├── Dpad
 │   ├── DownLeft.png
 │   ├── Down.png
 │   ├── DownRight.png
 │   ├── Left.png
 │   ├── Right.png
 │   ├── UpLeft.png
 │   ├── UP.png
 │   └── UpRight.png
 ├── dpad.bad.txt
 ├── dpad-index.lisp
 └── dpad.png


 #+END_EXAMPLE

*** The Output

 The file =dpad.bad.txt= is hopefully empty. It contains information
 about processing errors that =imbricate= may have encountered.

 The file =dpad.png= is the resulting image - it should contain
 everything from the target directory.

 The file =dpad-index.lisp= is a list of plists. For the above
 example, it looks like this:

#+BEGIN_EXAMPLE

$ cat dpad-index.lisp 

((:|name| "Dpad.Down" :|x| 54 :|y| 108 :|width| 54 :|height| 54)
 (:|name| "Dpad.DownLeft" :|x| 0 :|y| 162 :|width| 54 :|height| 54)
 (:|name| "Dpad.DownRight" :|x| 54 :|y| 54 :|width| 54 :|height| 54)
 (:|name| "Dpad.Left" :|x| 108 :|y| 0 :|width| 54 :|height| 54)
 (:|name| "Dpad.Right" :|x| 0 :|y| 108 :|width| 54 :|height| 54)
 (:|name| "Dpad.UP" :|x| 54 :|y| 0 :|width| 54 :|height| 54)
 (:|name| "Dpad.UpLeft" :|x| 0 :|y| 54 :|width| 54 :|height| 54)
 (:|name| "Dpad.UpRight" :|x| 0 :|y| 0 :|width| 54 :|height| 54)) 

#+END_EXAMPLE

*** JSON Output

You can opt for JSON output instead of Lisp by passing the =-json=
option to =imbricate= after all the other arguments:

#+BEGIN_EXAMPLE

$ imbricate Dpad dpad -json

$ cat dpad-index.json


$ cat dpad-index.json   # this is after M-x json-pretty-print-buffer in emacs

[
  {
    "name": "Dpad.Down",
    "x": 54,
    "y": 108,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.DownLeft",
    "x": 0,
    "y": 162,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.DownRight",
    "x": 54,
    "y": 54,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.Left",
    "x": 108,
    "y": 0,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.Right",
    "x": 0,
    "y": 108,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.UP",
    "x": 54,
    "y": 0,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.UpLeft",
    "x": 0,
    "y": 54,
    "width": 54,
    "height": 54
  },
  {
    "name": "Dpad.UpRight",
    "x": 0,
    "y": 0,
    "width": 54,
    "height": 54
  }
]


#+END_EXAMPLE


** Building

Assuming that you have [[https://github.com/roswell/roswell][roswell]] installed:

: $ ros use sbcl 
: $ git clone https://github.com/thegoofist/imbricate.git 
: $ cd imbricate.git
: $ ros build imbricate.ros

I copy the resulting executable to =~/.local/bin=, which is in my =PATH=.

: $ cp imbricate ~/.local/bin


** Caveats

I made this for my own use, but relased it thinking it might be useful for others.  

Presently, the tool only works with PNG files that have RGBA
format. (i.e each pixel takes up 4 bytes).