From d02e04ba90cf2e431b34b578c6bcade60ed7c18e Mon Sep 17 00:00:00 2001 From: Colin Okay Date: Tue, 8 Sep 2020 19:59:58 -0500 Subject: removed readme.org --- README.org | 198 ------------------------------------------------------------- 1 file changed, 198 deletions(-) delete mode 100644 README.org diff --git a/README.org b/README.org deleted file mode 100644 index b47e3a3..0000000 --- a/README.org +++ /dev/null @@ -1,198 +0,0 @@ - -* =imbricate= Makes Tilesheets For Games - - The =imbricate= produces tile sheets from a directory tree the - leaves of which are PNG image files. - - The PNG files can be of any size. The =imbricate= tool will attempt - to pack the tiles into a square tile sheet. - - Imbricate also produces an "index file" for the tilesheet, providing - a name and a location of each individual image. The index can be in - Lisp or JSON formats. - -** Example - -*** Running =imbricate= - - Suppose you have a bunch of separate directional pad (DPad) buttons: - - #+BEGIN_EXAMPLE - - $ tree - . - └── Dpad - ├── DownLeft.png - ├── Down.png - ├── DownRight.png - ├── Left.png - ├── Right.png - ├── UpLeft.png - ├── UP.png - └── UpRight.png - - - #+END_EXAMPLE - - To create a single image that contains all of them, just do: - - #+BEGIN_EXAMPLE - - $ imbricate Dpad/ dpad - - Reading images from disk........ - Creating Layout........ - Constructing tilesheet........ - Writing to disk... - ALL DONE - - #+END_EXAMPLE - - Now your working directory shoul look like: - - #+BEGIN_EXAMPLE - - $ tree - . - ├── Dpad - │   ├── DownLeft.png - │   ├── Down.png - │   ├── DownRight.png - │   ├── Left.png - │   ├── Right.png - │   ├── UpLeft.png - │   ├── UP.png - │   └── UpRight.png - ├── dpad.bad.txt - ├── dpad-index.lisp - └── dpad.png - - - #+END_EXAMPLE - -*** The Output - - The file =dpad.bad.txt= is hopefully empty. It contains information - about processing errors that =imbricate= may have encountered. - - The file =dpad.png= is the resulting image - it should contain - everything from the target directory. - - The file =dpad-index.lisp= is a list of plists. For the above - example, it looks like this: - -#+BEGIN_EXAMPLE - -$ cat dpad-index.lisp - -((:|name| "Dpad.Down" :|x| 54 :|y| 108 :|width| 54 :|height| 54) - (:|name| "Dpad.DownLeft" :|x| 0 :|y| 162 :|width| 54 :|height| 54) - (:|name| "Dpad.DownRight" :|x| 54 :|y| 54 :|width| 54 :|height| 54) - (:|name| "Dpad.Left" :|x| 108 :|y| 0 :|width| 54 :|height| 54) - (:|name| "Dpad.Right" :|x| 0 :|y| 108 :|width| 54 :|height| 54) - (:|name| "Dpad.UP" :|x| 54 :|y| 0 :|width| 54 :|height| 54) - (:|name| "Dpad.UpLeft" :|x| 0 :|y| 54 :|width| 54 :|height| 54) - (:|name| "Dpad.UpRight" :|x| 0 :|y| 0 :|width| 54 :|height| 54)) - -#+END_EXAMPLE - -*** JSON Output - -You can opt for JSON output instead of Lisp by passing the =-json= -option to =imbricate= after all the other arguments: - -#+BEGIN_EXAMPLE - -$ imbricate Dpad dpad -json - -$ cat dpad-index.json # this is after M-x json-pretty-print-buffer in emacs - -[ - { - "name": "Dpad.Down", - "x": 54, - "y": 108, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.DownLeft", - "x": 0, - "y": 162, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.DownRight", - "x": 54, - "y": 54, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.Left", - "x": 108, - "y": 0, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.Right", - "x": 0, - "y": 108, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.UP", - "x": 54, - "y": 0, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.UpLeft", - "x": 0, - "y": 54, - "width": 54, - "height": 54 - }, - { - "name": "Dpad.UpRight", - "x": 0, - "y": 0, - "width": 54, - "height": 54 - } -] - - -#+END_EXAMPLE - - -** Building - -Assuming that you have [[https://github.com/roswell/roswell][roswell]] installed: - -: $ ros use sbcl -: $ git clone https://github.com/cbeo/imbricate.git -: $ cd imbricate.git -: $ ros build imbricate.ros - -I copy the resulting executable to =~/.local/bin=, which is in my =PATH=. - -: $ cp imbricate ~/.local/bin - - -** Caveats - -I made this for my own use but released it thinking it might be useful -for others. - -Presently, the tool only works with PNG files that have RGBA -format. (i.e each pixel takes up 4 bytes). - - - - - -- cgit v1.2.3