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authorColin Okay <cbeok@protonmail.com>2020-04-02 10:53:32 -0500
committerColin Okay <cbeok@protonmail.com>2020-04-02 10:53:32 -0500
commit5586c1315a98d3fd5f62d2b805dd158fbf89ed2b (patch)
tree6fe5dde3470c3b731cf7368f4c46359e1df18e08 /README.org
parent4aa76811a643c1d768fec7689e66661707d5dab9 (diff)
update README
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1 files changed, 171 insertions, 35 deletions
diff --git a/README.org b/README.org
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+++ b/README.org
@@ -6,44 +6,169 @@
produces file containing a list of property lists that includes a location and
a name for each image within the sheet.
+ The property list outputs either a list of plists, or a json file.
+
** Example
+*** Running =imbricate=
+
+ Suppose you have a bunch of separate directional pad (DPad) buttons:
+
+ #+BEGIN_EXAMPLE
+
+ $ tree
+ .
+ └── Dpad
+ ├── DownLeft.png
+ ├── Down.png
+ ├── DownRight.png
+ ├── Left.png
+ ├── Right.png
+ ├── UpLeft.png
+ ├── UP.png
+ └── UpRight.png
+
+
+ #+END_EXAMPLE
+
+ To create a single image that contains all of them, just do:
+
+ #+BEGIN_EXAMPLE
+
+ $ imbricate Dpad/ dpad
+
+ Reading images from disk........
+ Creating Layout........
+ Constructing tilesheet........
+ Writing to disk...
+ ALL DONE
+
+ #+END_EXAMPLE
+
+ Now your working directory shoul look like:
+
+ #+BEGIN_EXAMPLE
+
+ $ tree
+ .
+ ├── Dpad
+ │   ├── DownLeft.png
+ │   ├── Down.png
+ │   ├── DownRight.png
+ │   ├── Left.png
+ │   ├── Right.png
+ │   ├── UpLeft.png
+ │   ├── UP.png
+ │   └── UpRight.png
+ ├── dpad.bad.txt
+ ├── dpad-index.lisp
+ └── dpad.png
+
+
+ #+END_EXAMPLE
+
+*** The Output
+
+ The file =dpad.bad.txt= is hopefully empty. It contains information
+ about processing errors that =imbricate= may have encountered.
+
+ The file =dpad.png= is the resulting image - it should contain
+ everything from the target directory.
+
+ The file =dpad-index.lisp= is a list of plists. For the above
+ example, it looks like this:
+
+#+BEGIN_EXAMPLE
+
+$ cat dpad-index.lisp
+
+((:|name| "Dpad.Down" :|x| 54 :|y| 108 :|width| 54 :|height| 54)
+ (:|name| "Dpad.DownLeft" :|x| 0 :|y| 162 :|width| 54 :|height| 54)
+ (:|name| "Dpad.DownRight" :|x| 54 :|y| 54 :|width| 54 :|height| 54)
+ (:|name| "Dpad.Left" :|x| 108 :|y| 0 :|width| 54 :|height| 54)
+ (:|name| "Dpad.Right" :|x| 0 :|y| 108 :|width| 54 :|height| 54)
+ (:|name| "Dpad.UP" :|x| 54 :|y| 0 :|width| 54 :|height| 54)
+ (:|name| "Dpad.UpLeft" :|x| 0 :|y| 54 :|width| 54 :|height| 54)
+ (:|name| "Dpad.UpRight" :|x| 0 :|y| 0 :|width| 54 :|height| 54))
+
+#+END_EXAMPLE
+
+*** JSON Output
+
+You can opt for JSON output instead of Lisp by passing the =-json=
+option to =imbricate= after all the other arguments:
+
+#+BEGIN_EXAMPLE
+
+$ imbricate Dpad dpad -json
+
+$ cat dpad-index.json
+
+
+$ cat dpad-index.json # this is after M-x json-pretty-print-buffer in emacs
+
+[
+ {
+ "name": "Dpad.Down",
+ "x": 54,
+ "y": 108,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.DownLeft",
+ "x": 0,
+ "y": 162,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.DownRight",
+ "x": 54,
+ "y": 54,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.Left",
+ "x": 108,
+ "y": 0,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.Right",
+ "x": 0,
+ "y": 108,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.UP",
+ "x": 54,
+ "y": 0,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.UpLeft",
+ "x": 0,
+ "y": 54,
+ "width": 54,
+ "height": 54
+ },
+ {
+ "name": "Dpad.UpRight",
+ "x": 0,
+ "y": 0,
+ "width": 54,
+ "height": 54
+ }
+]
+
+
+#+END_EXAMPLE
-: $ ls eg/
-: AcidArrow.png AcidPellet.png Acorn.png Amber.png AncientSpear.png Arrow.png
-: AcidBolt.png AcidSac.png AdamantBone.png Amythyst.png Apple.png AstralCloak.png
-:
-: $ imbricate eg/ example-graphics
-: ALL DONE!
-:
-: $ ls example-graphics*
-: example-graphics.bad.txt example-graphics-index.lisp example-graphics.png
-:
-: $ cat example-graphics-index.lisp
-:
-: ((:NAME "AstralCloak" :X 0 :Y 0 :PATH
-: #P"/tmp/eg/AstralCloak.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "Arrow" :X 0 :Y 30 :PATH
-: #P"/tmp/eg/Arrow.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "Apple" :X 0 :Y 60 :PATH
-: #P"/tmp/eg/Apple.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "AncientSpear" :X 30 :Y 0 :PATH
-: #P"/tmp/eg/AncientSpear.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "Amythyst" :X 30 :Y 30 :PATH
-: #P"/tmp/eg/Amythyst.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "Amber" :X 30 :Y 60 :PATH
-: #P"/tmp/eg/Amber.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "AdamantBone" :X 60 :Y 0 :PATH
-: #P"/tmp/eg/AdamantBone.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "Acorn" :X 60 :Y 30 :PATH
-: #P"/tmp/eg/Acorn.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "AcidSac" :X 60 :Y 60 :PATH
-: #P"/tmp/eg/AcidSac.png" :WIDTH 30 :HEIGHT 30)
-: (:NAME "AcidArrow" :X 0 :Y 90 :PATH
-: #P"/tmp/eg/AcidArrow.png" :WIDTH 30 :HEIGHT 30))
-
-The =example-graphics.bad.txt= is a file that lists the any images that the
-script could not decode as =png= files. Any such files are skipped.
** Building
@@ -54,6 +179,17 @@ Assuming that you have [[https://github.com/roswell/roswell][roswell]] installed
: $ cd imbricate.git
: $ ros build imbricate.ros
+I copy the resulting executable to =~/.local/bin=, which is in my =PATH=.
+
+: $ cp imbricate ~/.local/bin
+
+
+** Caveats
+
+I made this for my own use, but relased it thinking it might be useful for others.
+
+Presently, the tool only works with PNG files that have RGBA
+format. (i.e each pixel takes up 4 bytes).