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authorColin Okay <cbeok@protonmail.com>2020-09-08 19:59:58 -0500
committerColin Okay <cbeok@protonmail.com>2020-09-08 19:59:58 -0500
commitc46e46fc739c84f08d2d0af581a54a4518ec04fb (patch)
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parent0ff4d0bd20575214080952b675400c1026891e2d (diff)
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-
-* =imbricate= Makes Tilesheets For Games
-
- The =imbricate= produces tile sheets from a directory tree the
- leaves of which are PNG image files.
-
- The PNG files can be of any size. The =imbricate= tool will attempt
- to pack the tiles into a square tile sheet.
-
- Imbricate also produces an "index file" for the tilesheet, providing
- a name and a location of each individual image. The index can be in
- Lisp or JSON formats.
-
-** Example
-
-*** Running =imbricate=
-
- Suppose you have a bunch of separate directional pad (DPad) buttons:
-
- #+BEGIN_EXAMPLE
-
- $ tree
- .
- └── Dpad
- ├── DownLeft.png
- ├── Down.png
- ├── DownRight.png
- ├── Left.png
- ├── Right.png
- ├── UpLeft.png
- ├── UP.png
- └── UpRight.png
-
-
- #+END_EXAMPLE
-
- To create a single image that contains all of them, just do:
-
- #+BEGIN_EXAMPLE
-
- $ imbricate Dpad/ dpad
-
- Reading images from disk........
- Creating Layout........
- Constructing tilesheet........
- Writing to disk...
- ALL DONE
-
- #+END_EXAMPLE
-
- Now your working directory shoul look like:
-
- #+BEGIN_EXAMPLE
-
- $ tree
- .
- ├── Dpad
- │   ├── DownLeft.png
- │   ├── Down.png
- │   ├── DownRight.png
- │   ├── Left.png
- │   ├── Right.png
- │   ├── UpLeft.png
- │   ├── UP.png
- │   └── UpRight.png
- ├── dpad.bad.txt
- ├── dpad-index.lisp
- └── dpad.png
-
-
- #+END_EXAMPLE
-
-*** The Output
-
- The file =dpad.bad.txt= is hopefully empty. It contains information
- about processing errors that =imbricate= may have encountered.
-
- The file =dpad.png= is the resulting image - it should contain
- everything from the target directory.
-
- The file =dpad-index.lisp= is a list of plists. For the above
- example, it looks like this:
-
-#+BEGIN_EXAMPLE
-
-$ cat dpad-index.lisp
-
-((:|name| "Dpad.Down" :|x| 54 :|y| 108 :|width| 54 :|height| 54)
- (:|name| "Dpad.DownLeft" :|x| 0 :|y| 162 :|width| 54 :|height| 54)
- (:|name| "Dpad.DownRight" :|x| 54 :|y| 54 :|width| 54 :|height| 54)
- (:|name| "Dpad.Left" :|x| 108 :|y| 0 :|width| 54 :|height| 54)
- (:|name| "Dpad.Right" :|x| 0 :|y| 108 :|width| 54 :|height| 54)
- (:|name| "Dpad.UP" :|x| 54 :|y| 0 :|width| 54 :|height| 54)
- (:|name| "Dpad.UpLeft" :|x| 0 :|y| 54 :|width| 54 :|height| 54)
- (:|name| "Dpad.UpRight" :|x| 0 :|y| 0 :|width| 54 :|height| 54))
-
-#+END_EXAMPLE
-
-*** JSON Output
-
-You can opt for JSON output instead of Lisp by passing the =-json=
-option to =imbricate= after all the other arguments:
-
-#+BEGIN_EXAMPLE
-
-$ imbricate Dpad dpad -json
-
-$ cat dpad-index.json # this is after M-x json-pretty-print-buffer in emacs
-
-[
- {
- "name": "Dpad.Down",
- "x": 54,
- "y": 108,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.DownLeft",
- "x": 0,
- "y": 162,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.DownRight",
- "x": 54,
- "y": 54,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.Left",
- "x": 108,
- "y": 0,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.Right",
- "x": 0,
- "y": 108,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.UP",
- "x": 54,
- "y": 0,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.UpLeft",
- "x": 0,
- "y": 54,
- "width": 54,
- "height": 54
- },
- {
- "name": "Dpad.UpRight",
- "x": 0,
- "y": 0,
- "width": 54,
- "height": 54
- }
-]
-
-
-#+END_EXAMPLE
-
-
-** Building
-
-Assuming that you have [[https://github.com/roswell/roswell][roswell]] installed:
-
-: $ ros use sbcl
-: $ git clone https://github.com/cbeo/imbricate.git
-: $ cd imbricate.git
-: $ ros build imbricate.ros
-
-I copy the resulting executable to =~/.local/bin=, which is in my =PATH=.
-
-: $ cp imbricate ~/.local/bin
-
-
-** Caveats
-
-I made this for my own use but released it thinking it might be useful
-for others.
-
-Presently, the tool only works with PNG files that have RGBA
-format. (i.e each pixel takes up 4 bytes).
-
-
-
-
-