* Animise /General purpose tweens and easing/ Animise is a small library that you may use to orchestrate any time-varying numerical values. While animise is intended to be used as a general purpose [[https://en.wikipedia.org/wiki/Inbetweening][tweening]] solution for your Common Lisp projects, you could use it for other purposes as well (e.g. modulating audio signals). As a taste of the animise language, here is a snip from an [[https://github.com/thegoofist/animise-examples][example]] that animates a box with SDL2: (**NOTE**: These gifs are jumpier looking than the "real thing" - my gif recorder makes chopy gifs I guess :() #+begin_src lisp ;; ... snip (let* ((rect (sdl2:make-rect 0 0 100 100)) (color (list 255 0 0 255)) (anim (sequencing (:loop-mode :looping :targeting rect) (pausing :for 200 :start (sdl2:get-ticks)) (grouping (:with-duration 1200) (animating :linearly :the 'cadddr :of color :to 0) (animating :quading-out :the 'sdl2:rect-x :to 400) (animating :bouncing-out :the 'sdl2:rect-y :to 300)) (grouping (:with-duration 1000) (animating :linearly :the 'cadddr :of color :to 255) (animating :elastically-out :the 'sdl2:rect-x :to 0)) (animating :cubically-in-out :the 'sdl2:rect-y :to 0 :for 800)))) ;; ... snip #+end_src And here is what the above looks like [[.images/animise-eg-3.gif]] *** Another example [[.images/eg1.gif]] #+begin_src lisp (let* ((rect (sdl2:make-rect 0 0 100 100)) (dur 2200) (dur/3 (round (/ dur 3))) (anim (sequencing (:loop-mode :looping :targeting rect) (grouping (:for dur) ;; only the first member of a sequence needs a real start time (animating :elastically-out :starting (sdl2:get-ticks) :the 'sdl2:rect-x :to 500) (animating :quading-out :the 'sdl2:rect-height :to 20) (animating :quading-out :the 'sdl2:rect-width :to 20)) (grouping (:for dur) (animating :quading-out :the 'sdl2:rect-width :to 100) (animating :quading-out :the 'sdl2:rect-height :to 100) (animating :bouncing-out :the 'sdl2:rect-x :to 0)))) (other-anim (sequencing (:targeting rect :loop-mode :looping) ;; again, first member of a sequence (animating :quading-in-out :the 'sdl2:rect-y :to 150 :for dur/3 :starting (sdl2:get-ticks)) (animating :quading-in-out :the 'sdl2:rect-y :to 0 :for dur/3)))) #+end_src Then to update each of the animations `anim` and `other-anim`, the above calls #+begin_src lisp (animise:run-tween anim (sdl2:get-ticks)) (animise:run-tween other-anim (sdl2:get-ticks)) #+end_src before the start of the rendering step.